[Feat] 코인 서버 연동 추가 테스트 중

This commit is contained in:
Jay 2025-03-14 16:40:28 +09:00
parent e9c3aba0a0
commit be28571025
6 changed files with 334 additions and 7 deletions

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@ -5,6 +5,7 @@ using System.Collections.Generic;
public class GameManager : Singleton<GameManager> public class GameManager : Singleton<GameManager>
{ {
[SerializeField] private GameObject mainPanel;
[SerializeField] private GameObject signinPanel; [SerializeField] private GameObject signinPanel;
[SerializeField] private GameObject signupPanel; [SerializeField] private GameObject signupPanel;
@ -33,13 +34,18 @@ public class GameManager : Singleton<GameManager>
private void Start() private void Start()
{ {
// TODO: 로딩 화면 추가(자동 로그인 응답 전까지)
// 자동 로그인 // 자동 로그인
TryAutoSignin(); TryAutoSignin();
// 메인 패널 열기
OpenMainPanel();
//게임 씬에서 확인하기 위한 임시 코드 //게임 씬에서 확인하기 위한 임시 코드
_stoneController = GameObject.FindObjectOfType<StoneController>(); // _stoneController = GameObject.FindObjectOfType<StoneController>();
_stoneController.InitStones(); // _stoneController.InitStones();
_gameLogic = new GameLogic(_stoneController, _gameType); // _gameLogic = new GameLogic(_stoneController, _gameType);
} }
private void TryAutoSignin() private void TryAutoSignin()
@ -49,6 +55,7 @@ public class GameManager : Singleton<GameManager>
Debug.Log("자동 로그인 성공"); Debug.Log("자동 로그인 성공");
UpdateMainPanelUI(); UpdateMainPanelUI();
// ScoreData.SetScore(userInfo.score); // ScoreData.SetScore(userInfo.score);
// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { }); // OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
}, () => }, () =>
@ -59,12 +66,30 @@ public class GameManager : Singleton<GameManager>
}); });
} }
/// <summary>
/// 유저 별명, 급수, 코인을 서버에서 가져온 정보로 업데이트하여 메인화면에 표시
/// </summary>
private void UpdateMainPanelUI() private void UpdateMainPanelUI()
{ {
MainPanelController mainPanel = FindObjectOfType<MainPanelController>(); MainPanelController mainPanelController = mainPanel.GetComponent<MainPanelController>();
if (mainPanel != null)
if (mainPanelController == null) return;
mainPanelController.UpdateUserInfo();
CoinsPanelController coinsPanel = FindObjectOfType<CoinsPanelController>();
if (coinsPanel != null)
{ {
mainPanel.UpdateUserInfo(); Debug.Log("코인패널존재?" + UserManager.Instance.Coins);
coinsPanel.InitCoinsCount(UserManager.Instance.Coins);
}
}
public void OpenMainPanel()
{
if (canvas != null)
{
var mainPanelObject = Instantiate(mainPanel, canvas.transform);
} }
} }

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@ -208,6 +208,8 @@ public class NetworkManager : Singleton<NetworkManager>
Debug.Log("로그아웃 실행결과" + result); Debug.Log("로그아웃 실행결과" + result);
// 로그아웃 후 sid를 삭제하여 세션을 클리어 // 로그아웃 후 sid를 삭제하여 세션을 클리어
PlayerPrefs.SetString("sid", ""); PlayerPrefs.SetString("sid", "");
// 유저 정보도 삭제
PlayerPrefs.SetString("UserInfo", "");
success?.Invoke(); success?.Invoke();
} }
@ -248,4 +250,50 @@ public class NetworkManager : Singleton<NetworkManager>
} }
} }
} }
public void GetCoinsInfo(Action<CoinsInfoResult> success, Action failure)
{
StartCoroutine(GetCoinsInfoCoroutine(success, failure));
}
public IEnumerator GetCoinsInfoCoroutine(Action<CoinsInfoResult> success, Action failure)
{
using (UnityWebRequest www =
new UnityWebRequest(Constants.ServerURL + "/users/coins", UnityWebRequest.kHttpVerbGET))
{
www.downloadHandler = new DownloadHandlerBuffer();
string sid = PlayerPrefs.GetString("sid", "");
if (!string.IsNullOrEmpty(sid))
{
www.SetRequestHeader("Cookie", sid);
}
else
{
Debug.LogError("SID 값이 없습니다. 로그인 정보가 없습니다.");
failure?.Invoke();
yield break; // 더 이상 진행하지 않고 종료
}
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError ||
www.result == UnityWebRequest.Result.ProtocolError)
{
if (www.responseCode == 403)
{
Debug.Log("로그인이 필요합니다.");
}
failure?.Invoke();
}
else
{
var result = www.downloadHandler.text;
var coinsInfo = JsonUtility.FromJson<CoinsInfoResult>(result);
success?.Invoke(coinsInfo);
}
}
}
} }

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@ -11,6 +11,13 @@ public class UserInfoResult
public int imageIndex; public int imageIndex;
public int win; public int win;
public int lose; public int lose;
public int coins;
}
public class CoinsInfoResult
{
public string result;
public int coins;
} }
public class UserManager : Singleton<UserManager> public class UserManager : Singleton<UserManager>
@ -23,6 +30,7 @@ public class UserManager : Singleton<UserManager>
public int ImageIndex { get; private set; } public int ImageIndex { get; private set; }
public int Win { get; private set; } public int Win { get; private set; }
public int Lose { get; private set; } public int Lose { get; private set; }
public int Coins { get; private set; }
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode) protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{ {
@ -44,6 +52,7 @@ public class UserManager : Singleton<UserManager>
ImageIndex = userData.imageIndex; ImageIndex = userData.imageIndex;
// Win = userData.win; // Win = userData.win;
// Lose = userData.lose; // Lose = userData.lose;
Coins = userData.coins;
// 유저 정보를 PlayerPrefs에 저장 // 유저 정보를 PlayerPrefs에 저장
SaveUserInfoToPlayerPrefs(); SaveUserInfoToPlayerPrefs();
@ -89,5 +98,14 @@ public class UserManager : Singleton<UserManager>
SetUserInfo(userInfo); SetUserInfo(userInfo);
} }
public void SetCoinsInfo()
{
NetworkManager.Instance.GetCoinsInfo((coinsResult) =>
{
Coins = coinsResult.coins;
}, () =>
{
Debug.Log("서버에서 코인 불러오기 실패");
});
}
} }