96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 테스트용 싱글톤 게임매니저
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/// </summary>
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public class GameManager : MonoBehaviour
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{
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[SerializeField] private GameObject confirmPanel;
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[SerializeField] private GameObject settingsPanel;
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[SerializeField] private GameObject rankingPanel;
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[SerializeField] private GameObject shopPanel;
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[SerializeField] private GameObject giboPanel;
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//[SerializeField] private GameObject scrollPanel;
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public Sprite[] profileSprites = new Sprite[2]; //테스트용 스프라이트 배열
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public Canvas canvas;
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public static GameManager Instance { get; private set; }
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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//확인 패널 여는 함수
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public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick)
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{
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if (canvas != null)
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{
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var confirmPanelObject = Instantiate(confirmPanel, canvas.transform);
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confirmPanelObject.GetComponent<ConfirmPanelController>()
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.Show(message, onConfirmButtonClick);
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}
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}
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//세팅 패널 여는 함수
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public void OpenSettingsPanel()
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{
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if (canvas != null)
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{
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var settingsPanelObject = Instantiate(settingsPanel, canvas.transform);
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settingsPanelObject.GetComponent<PanelController>().Show();
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}
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}
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//랭킹 스크롤 패널 여는 함수
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public void OpenRankingScrollPanel(List<RankingItem> items)
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{
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if (canvas != null)
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{
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var rankingPanelObject = Instantiate(rankingPanel, canvas.transform);
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rankingPanelObject.GetComponent<RankingPanelController>().Show(items);
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}
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}
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//상점 스크롤 패널 여는 함수
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public void OpenShopScrollPanel(List<ShopItem> items)
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{
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if (canvas != null)
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{
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var scrollPanelObject = Instantiate(shopPanel, canvas.transform);
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scrollPanelObject.GetComponent<ShopPanelController>().Show(items);
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}
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}
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//기보 스크롤 패널 여는 함수
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public void OpenGiboScrollPanel(List<GiboItem> items)
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{
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if (canvas != null)
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{
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var giboPanelObject = Instantiate(giboPanel, canvas.transform);
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giboPanelObject.GetComponent<GiboPanelController>().Show(items);
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}
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}
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//결과 패널 여는 함수..
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}
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