DO-32 [FEAT] 코인 서버 연동 및 로그인, 회원가입 로직 수정

This commit is contained in:
Jay 2025-03-14 21:58:01 +09:00
parent be28571025
commit 565ffe1e5a
9 changed files with 432 additions and 61 deletions

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@ -34,9 +34,6 @@ public class CoinsPanelController : MonoBehaviour
private void Start()
{
coinsRemoveImageObject.SetActive(false);
// TODO : 코인 수량 초기화
InitCoinsCount(500);
}
/// <summary>
@ -47,6 +44,8 @@ public class CoinsPanelController : MonoBehaviour
{
_coinsCount = coinsCount;
coinsCountText.text = _coinsCount.ToString();
Debug.Log("coinsCount?: " + coinsCount);
ResizingCoinsRect();
}

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@ -1,3 +1,4 @@
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
@ -8,9 +9,9 @@ public class GameManager : Singleton<GameManager>
[SerializeField] private GameObject mainPanel;
[SerializeField] private GameObject signinPanel;
[SerializeField] private GameObject signupPanel;
[SerializeField] private Canvas canvas;
private UserManager _userManager; // UserManager 인스턴스 관리
private CoinsPanelController _coinsPanel;
private Enums.GameType _gameType;
private GameLogic _gameLogic;
@ -39,9 +40,6 @@ public class GameManager : Singleton<GameManager>
// 자동 로그인
TryAutoSignin();
// 메인 패널 열기
OpenMainPanel();
//게임 씬에서 확인하기 위한 임시 코드
// _stoneController = GameObject.FindObjectOfType<StoneController>();
// _stoneController.InitStones();
@ -53,11 +51,12 @@ public class GameManager : Singleton<GameManager>
NetworkManager.Instance.GetInfo((userInfo) =>
{
Debug.Log("자동 로그인 성공");
UpdateMainPanelUI();
UserManager.Instance.SetUserInfo(userInfo);
UpdateMainPanelUI(OpenMainPanel);
// ScoreData.SetScore(userInfo.score);
// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
}, () =>
{
Debug.Log("자동 로그인 실패");
@ -67,9 +66,9 @@ public class GameManager : Singleton<GameManager>
}
/// <summary>
/// 유저 별명, 급수, 코인을 서버에서 가져온 정보로 업데이트하여 메인화면에 표시
/// 유저 별명, 급수 서버에서 가져온 정보로 업데이트하여 메인화면에 표시
/// </summary>
private void UpdateMainPanelUI()
public void UpdateMainPanelUI(Action success = null)
{
MainPanelController mainPanelController = mainPanel.GetComponent<MainPanelController>();
@ -77,12 +76,7 @@ public class GameManager : Singleton<GameManager>
mainPanelController.UpdateUserInfo();
CoinsPanelController coinsPanel = FindObjectOfType<CoinsPanelController>();
if (coinsPanel != null)
{
Debug.Log("코인패널존재?" + UserManager.Instance.Coins);
coinsPanel.InitCoinsCount(UserManager.Instance.Coins);
}
success?.Invoke();
}
public void OpenMainPanel()
@ -90,6 +84,16 @@ public class GameManager : Singleton<GameManager>
if (canvas != null)
{
var mainPanelObject = Instantiate(mainPanel, canvas.transform);
// 메인 화면 아래의 코인 패널에 서버에서 가져 온 코인 값 업데이트
_coinsPanel = mainPanelObject.GetComponentInChildren<CoinsPanelController>();
if (_coinsPanel != null)
{
Debug.Log("UserManager.Instance.Coins?: " + UserManager.Instance.Coins);
_coinsPanel.InitCoinsCount(UserManager.Instance.Coins);
}
}
}

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@ -1,6 +1,7 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class MainPanelController : MonoBehaviour
@ -8,6 +9,18 @@ public class MainPanelController : MonoBehaviour
[SerializeField] private TextMeshProUGUI nicknameText;
[SerializeField] private TextMeshProUGUI ratingText;
[SerializeField] private Button signOutButton;
[SerializeField] private GameObject[] profileImages;
private int _selectedImageIndex;
private void Awake()
{
// 만약 할당 안되어있으면 추가
if (signOutButton != null)
{
signOutButton.onClick.AddListener(OnSignOutClick);
}
}
public void UpdateUserInfo()
{
@ -15,6 +28,22 @@ public class MainPanelController : MonoBehaviour
nicknameText.text = UserManager.Instance.Nickname;
ratingText.text = $"{UserManager.Instance.Rating}급";
// 프로필 이미지 갱신
_selectedImageIndex = UserManager.Instance.imageIndex;
Debug.Log("UserManager.Instance.ImageIndex" + UserManager.Instance.imageIndex);
if (_selectedImageIndex < 0 || _selectedImageIndex >= profileImages.Length)
{
Debug.LogError($"Invalid ImageIndex: {_selectedImageIndex}, profileImages length: {profileImages.Length}");
return;
}
// 모든 프로필 이미지 비활성화 후, 선택한 이미지만 활성화
foreach (var img in profileImages)
{
img.SetActive(false);
}
profileImages[_selectedImageIndex].SetActive(true);
}
public void OnSignOutClick()
@ -22,13 +51,20 @@ public class MainPanelController : MonoBehaviour
NetworkManager.Instance.SignOut(() =>
{
Debug.Log("로그아웃 성공");
// 로그인 화면
GameManager.Instance.OpenSigninPanel();
// 로그아웃 버튼 메서드 삭제
signOutButton.onClick.RemoveAllListeners();
// 아직 메인 패널이 살아있다면 삭제
if (gameObject != null)
{
Destroy(gameObject);
}
}, () =>
{
Debug.Log("로그아웃 실패");
// OpenConfirmPanel("로그아웃 되었습니다.", () => { });
});
}
}

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@ -11,7 +11,11 @@ public class NetworkManager : Singleton<NetworkManager>
}
public IEnumerator Signup(SignupData signupData, Action success, Action failure)
public void Signup(SignupData signupData, Action success, Action failure)
{
StartCoroutine(SignupCoroutine(signupData, success, failure));
}
public IEnumerator SignupCoroutine(SignupData signupData, Action success, Action failure)
{
string jsonString = JsonUtility.ToJson(signupData);
Debug.Log("jsonString" + jsonString);
@ -58,7 +62,12 @@ public class NetworkManager : Singleton<NetworkManager>
}
}
public IEnumerator Signin(SigninData signinData, Action success, Action<int> failure)
public void Signin(SigninData signinData, Action<SigninResult> success, Action<int> failure)
{
StartCoroutine(SigninCoroutine(signinData, success, failure));
}
public IEnumerator SigninCoroutine(SigninData signinData, Action<SigninResult> success, Action<int> failure)
{
string jsonString = JsonUtility.ToJson(signinData);
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonString);
@ -87,10 +96,10 @@ public class NetworkManager : Singleton<NetworkManager>
PlayerPrefs.SetString("sid", sid);
}
var resultString = www.downloadHandler.text;
var result = JsonUtility.FromJson<SigninResult>(resultString);
var result = www.downloadHandler.text;
var signinResult = JsonUtility.FromJson<SigninResult>(result);
if (result.result == 0)
if (signinResult.result == 0)
{
Debug.Log("유저네임이 유효하지 않습니다.");
failure?.Invoke(0);
@ -100,7 +109,7 @@ public class NetworkManager : Singleton<NetworkManager>
// failure?.Invoke(0);
// });
}
else if (result.result == 1)
else if (signinResult.result == 1)
{
Debug.Log("패스워드가 유효하지 않습니다.");
failure?.Invoke(1);
@ -110,10 +119,13 @@ public class NetworkManager : Singleton<NetworkManager>
// failure?.Invoke(1);
// });
}
else if (result.result == 2)
else if (signinResult.result == 2)
{
Debug.Log("로그인에 성공하였습니다.");
success?.Invoke();
success?.Invoke(signinResult);
Debug.Log("서버 응답 JSON: " + result); // 서버 응답 확인
Debug.Log("파싱 후 SigninResult: " + JsonUtility.ToJson(signinResult)); // JSON 파싱 확인
Debug.Log("SetUserInfo 호출됨. imageIndex: " + signinResult.imageIndex); // UserManager에 값이 전달되는지 확인
// TODO: 성공 팝업 표시
// GameManager.Instance.OpenConfirmPanel("로그인에 성공하였습니다.", () =>
// {
@ -163,7 +175,6 @@ public class NetworkManager : Singleton<NetworkManager>
{
var result = www.downloadHandler.text;
var userInfo = JsonUtility.FromJson<UserInfoResult>(result);
UserManager.Instance.SetUserInfo(userInfo);
success?.Invoke(userInfo);
}
@ -205,11 +216,11 @@ public class NetworkManager : Singleton<NetworkManager>
else
{
var result = www.downloadHandler.text;
Debug.Log("로그아웃 실행결과" + result);
// 로그아웃 후 sid를 삭제하여 세션을 클리어
PlayerPrefs.SetString("sid", "");
// 유저 정보도 삭제
PlayerPrefs.SetString("UserInfo", "");
UserManager.Instance.UserInfoInit();
success?.Invoke();
}

View File

@ -12,11 +12,11 @@ public struct SigninData
public struct SigninResult
{
public int result;
}
public struct SignoutResult
{
public string result;
public string nickname;
public int imageIndex;
public int rating;
public int score;
public int coins;
}
[Serializable]
@ -45,17 +45,21 @@ public class SigninPanelController : MonoBehaviour
if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
{
// TODO: 누락된 값 입 요청 팝업 표시
// TODO: 누락된 값 입 요청 팝업 표시
return;
}
var signinData = new SigninData();
signinData.email = email;
signinData.password = password;
var signinData = new SigninData { email = email, password = password };
StartCoroutine(NetworkManager.Instance.Signin(signinData, () =>
NetworkManager.Instance.Signin(signinData, (signinResult) =>
{
Destroy(gameObject);
// 유저 정보 저장
UserManager.Instance.SetUserInfo(signinResult);
// 메인 패널 정보 갱신
GameManager.Instance.UpdateMainPanelUI(GameManager.Instance.OpenMainPanel);
}, result =>
{
if (result == 0)
@ -66,7 +70,7 @@ public class SigninPanelController : MonoBehaviour
{
passwordInputField.text = "";
}
}));
});
}
public void OnClickSignupButton()

View File

@ -80,7 +80,7 @@ public class SignupPanelController : MonoBehaviour
signupData.imageIndex = _selectedImageIndex;
// 서버로 SignupData 전달하면서 회원가입 진행
StartCoroutine(NetworkManager.Instance.Signup(signupData, () =>
NetworkManager.Instance.Signup(signupData, () =>
{
Destroy(gameObject);
}, () =>
@ -89,7 +89,7 @@ public class SignupPanelController : MonoBehaviour
nicknameInputField.text = "";
passwordInputField.text = "";
confirmPasswordInputField.text = "";
}));
});
}
else
{

View File

@ -27,7 +27,7 @@ public class UserManager : Singleton<UserManager>
public string Nickname { get; private set; }
public int Rating { get; private set; }
public int Score { get; private set; }
public int ImageIndex { get; private set; }
public int imageIndex { get; private set; }
public int Win { get; private set; }
public int Lose { get; private set; }
public int Coins { get; private set; }
@ -36,6 +36,20 @@ public class UserManager : Singleton<UserManager>
{
}
public void UserInfoInit()
{
UserId = "";
Email = "";
Nickname = "";
Rating = 0;
imageIndex = 0;
Coins = 0;
}
/// <summary>
/// GetInfo 호출 시
/// </summary>
/// <param name="userData"></param>
public void SetUserInfo(UserInfoResult userData)
{
if (userData == null)
@ -49,7 +63,7 @@ public class UserManager : Singleton<UserManager>
Nickname = userData.nickname;
Rating = userData.rating;
// Score = userData.score;
ImageIndex = userData.imageIndex;
imageIndex = userData.imageIndex;
// Win = userData.win;
// Lose = userData.lose;
Coins = userData.coins;
@ -58,6 +72,21 @@ public class UserManager : Singleton<UserManager>
SaveUserInfoToPlayerPrefs();
}
/// <summary>
/// Signin 호출 시 : 로그인 정보만 반영
/// </summary>
/// <param name="signinResult"></param>
public void SetUserInfo(SigninResult signinResult)
{
Nickname = signinResult.nickname;
Rating = signinResult.rating;
// Score = signinResult.score;
imageIndex = signinResult.imageIndex;
Coins = signinResult.coins;
Debug.Log("머임??: " + imageIndex);
}
public void SaveUserInfoToPlayerPrefs()
{
// UserInfoResult 객체를 JSON 문자열로 직렬화
@ -68,7 +97,7 @@ public class UserManager : Singleton<UserManager>
nickname = Nickname,
// rating = Rating,
// score = Score,
imageIndex = ImageIndex,
imageIndex = imageIndex,
// win = Win,
// lose = Lose
};