Degullmok-client/Assets/Script/Main/MainPanelController.cs

71 lines
2.1 KiB
C#

using System;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class MainPanelController : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI nicknameText;
[SerializeField] private TextMeshProUGUI ratingText;
[SerializeField] private Button signOutButton;
[SerializeField] private GameObject[] profileImages;
private int _selectedImageIndex;
private void Awake()
{
// 만약 할당 안되어있으면 추가
if (signOutButton != null)
{
signOutButton.onClick.AddListener(OnSignOutClick);
}
}
public void UpdateUserInfo()
{
if (UserManager.Instance == null) return;
nicknameText.text = UserManager.Instance.Nickname;
ratingText.text = $"{UserManager.Instance.Rating}급";
// 프로필 이미지 갱신
_selectedImageIndex = UserManager.Instance.imageIndex;
Debug.Log("UserManager.Instance.ImageIndex" + UserManager.Instance.imageIndex);
if (_selectedImageIndex < 0 || _selectedImageIndex >= profileImages.Length)
{
Debug.LogError($"Invalid ImageIndex: {_selectedImageIndex}, profileImages length: {profileImages.Length}");
return;
}
// 모든 프로필 이미지 비활성화 후, 선택한 이미지만 활성화
foreach (var img in profileImages)
{
img.SetActive(false);
}
profileImages[_selectedImageIndex].SetActive(true);
}
public void OnSignOutClick()
{
NetworkManager.Instance.SignOut(() =>
{
Debug.Log("로그아웃 성공");
GameManager.Instance.OpenSigninPanel();
// 로그아웃 버튼 메서드 삭제
signOutButton.onClick.RemoveAllListeners();
// 아직 메인 패널이 살아있다면 삭제
if (gameObject != null)
{
Destroy(gameObject);
}
}, () =>
{
Debug.Log("로그아웃 실패");
});
}
}