[Style] 기보씬 처음버튼은 시간차 없이 바둑판 리셋
This commit is contained in:
parent
3021fa3366
commit
6a3887bdf1
@ -2,7 +2,6 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
@ -217,16 +216,10 @@ public class ReplayManager : Singleton<ReplayManager>
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void ReplayFirst()
|
public void ReplayFirst()
|
||||||
{
|
|
||||||
StartCoroutine(IReplayFirst());
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator IReplayFirst()
|
|
||||||
{
|
{
|
||||||
while (_placedStoneStack.Count > 0)
|
while (_placedStoneStack.Count > 0)
|
||||||
{
|
{
|
||||||
ReplayUndo(_placedStoneStack.Pop());
|
ReplayUndo(_placedStoneStack.Pop());
|
||||||
yield return new WaitForSeconds(0.1f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user