39 lines
894 B
C#
39 lines
894 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameUIController : MonoBehaviour
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{
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[SerializeField] private GameObject retryButton;
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public void OnClickConfirmButton()
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{
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GameManager.Instance.OnClickConfirmButton();
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}
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public void OnClickRetryButton()
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{
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GameManager.Instance.RetryGame();
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}
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public void OnClickSurrenderButton()
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("항복 하시겠습니까?", () =>
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{
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//TODO: 서버에 항복 전달 및 기타 등등
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GameManager.Instance.ChangeToMainScene();
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});
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}
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public void OnClickSettingsButton()
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{
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GameManager.Instance.panelManager.OpenSettingsPanel();
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}
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public void GameOver()
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{
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retryButton.SetActive(true);
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}
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}
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