DEG-41 주석 추가 : 이후 처리할 내용 TODO로 작성

This commit is contained in:
fiore 2025-04-23 10:28:52 +09:00
parent 6f81f0d68b
commit 05bdaafce2
2 changed files with 2 additions and 2 deletions

View File

@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.Serialization;
[System.Serializable]
[Serializable]
public struct DamageEffectData
{
public int damage;

View File

@ -124,7 +124,7 @@ public class PldDogController : EnemyController
targetPos.y = 0.1f; // 지면에 맞추기
var boomObj = Instantiate(chariotSlashWarning, targetPos, Quaternion.identity);
boomObj.transform.localScale = new Vector3(5f, 5f, 5f);
boomObj.transform.localScale = new Vector3(5f, 5f, 5f); // TODO : 하드 코딩됨 | 개선... 해야겠지??
var boom = boomObj.GetComponent<ChariotAoeController>();
DamageEffectData effectData = new DamageEffectData()