DEG-41 주석 추가 : 이후 처리할 내용 TODO로 작성
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@ -4,7 +4,7 @@ using UnityEngine;
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using UnityEngine.Serialization;
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[System.Serializable]
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[Serializable]
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public struct DamageEffectData
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{
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public int damage;
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@ -124,7 +124,7 @@ public class PldDogController : EnemyController
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targetPos.y = 0.1f; // 지면에 맞추기
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var boomObj = Instantiate(chariotSlashWarning, targetPos, Quaternion.identity);
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boomObj.transform.localScale = new Vector3(5f, 5f, 5f);
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boomObj.transform.localScale = new Vector3(5f, 5f, 5f); // TODO : 하드 코딩됨 | 개선... 해야겠지??
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var boom = boomObj.GetComponent<ChariotAoeController>();
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DamageEffectData effectData = new DamageEffectData()
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