DEG-165 [Style] 주석 정리
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@ -46,9 +46,6 @@ public class SaveManager : Singleton<SaveManager>
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backupSave = LoadBackup();
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saveDataController.ApplySaveData(mainSave);
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Debug.Log("메인 로드" + mainSave.homeSave.reputation); //임시 코드
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Debug.Log("백업 로드" + backupSave.homeSave.reputation); //임시 코드
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}
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private void UpdateSaveInfo()
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@ -223,7 +223,7 @@ public class UpgradeManager : Singleton<UpgradeManager>
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if (canvasGroup == null && image == null)
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{
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Debug.LogError("CanvasGroup도 Image도 없습니다!");
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Debug.LogError("CanvasGroup, Image가 없음");
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yield break;
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}
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@ -87,7 +87,6 @@ public class UpgradeStat : MonoBehaviour, ISaveable
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/// <returns></returns>
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public Save ExtractSaveData()
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{
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Debug.Log("UpgradeStat extracting save data");
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return new Save
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{
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dungeonSave = new DungeonSave
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@ -111,7 +111,7 @@ public class InteractionAnimationPanelController : MonoBehaviour
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if (actionType == ActionType.Housework)
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{
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var chance = 0.7f; // 30% 확률
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var chance = 0.7f;
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if (Random.value < chance)
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{
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