DEG-57 [Fix] 몬스터 스폰 사운드 제거

This commit is contained in:
Sehyeon 2025-04-22 15:30:32 +09:00
parent e4a539e84c
commit 596bae8c08

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@ -17,7 +17,6 @@ public partial class GameManager : Singleton<GameManager>
[Header("몬스터 효과음")]
[SerializeField] private AudioClip monsterAttackSFX;
[SerializeField] private AudioClip monsterDeathSFX;
[SerializeField] private AudioClip monsterSpawnSFX;
// 씬에 따른 배경음 맵핑
private Dictionary<string, AudioClip> sceneBGMMap = new Dictionary<string, AudioClip>();
@ -48,7 +47,6 @@ public partial class GameManager : Singleton<GameManager>
// 몬스터 SFX 등록
if (monsterAttackSFX != null) SoundManager.Instance.LoadAudioClip("MonsterAttack", monsterAttackSFX);
if (monsterDeathSFX != null) SoundManager.Instance.LoadAudioClip("MonsterDeath", monsterDeathSFX);
if (monsterSpawnSFX != null) SoundManager.Instance.LoadAudioClip("MonsterSpawn", monsterSpawnSFX);
// 저장된 볼륨 설정 로드
// LoadVolumeSettings();
@ -168,13 +166,6 @@ public partial class GameManager : Singleton<GameManager>
#region
public void PlayMonsterSpawnSound()
{
if (SoundManager.Instance == null) return;
SoundManager.Instance.PlaySFX("MonsterSpawn");
}
public void PlayMonsterAttackSound()
{
if (SoundManager.Instance == null) return;