DEG-57 [Fix] 몬스터 스폰 사운드 제거
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@ -17,7 +17,6 @@ public partial class GameManager : Singleton<GameManager>
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[Header("몬스터 효과음")]
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[Header("몬스터 효과음")]
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[SerializeField] private AudioClip monsterAttackSFX;
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[SerializeField] private AudioClip monsterAttackSFX;
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[SerializeField] private AudioClip monsterDeathSFX;
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[SerializeField] private AudioClip monsterDeathSFX;
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[SerializeField] private AudioClip monsterSpawnSFX;
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// 씬에 따른 배경음 맵핑
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// 씬에 따른 배경음 맵핑
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private Dictionary<string, AudioClip> sceneBGMMap = new Dictionary<string, AudioClip>();
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private Dictionary<string, AudioClip> sceneBGMMap = new Dictionary<string, AudioClip>();
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@ -48,7 +47,6 @@ public partial class GameManager : Singleton<GameManager>
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// 몬스터 SFX 등록
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// 몬스터 SFX 등록
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if (monsterAttackSFX != null) SoundManager.Instance.LoadAudioClip("MonsterAttack", monsterAttackSFX);
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if (monsterAttackSFX != null) SoundManager.Instance.LoadAudioClip("MonsterAttack", monsterAttackSFX);
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if (monsterDeathSFX != null) SoundManager.Instance.LoadAudioClip("MonsterDeath", monsterDeathSFX);
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if (monsterDeathSFX != null) SoundManager.Instance.LoadAudioClip("MonsterDeath", monsterDeathSFX);
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if (monsterSpawnSFX != null) SoundManager.Instance.LoadAudioClip("MonsterSpawn", monsterSpawnSFX);
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// 저장된 볼륨 설정 로드
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// 저장된 볼륨 설정 로드
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// LoadVolumeSettings();
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// LoadVolumeSettings();
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@ -168,13 +166,6 @@ public partial class GameManager : Singleton<GameManager>
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#region 몬스터 오디오
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#region 몬스터 오디오
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public void PlayMonsterSpawnSound()
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{
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if (SoundManager.Instance == null) return;
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SoundManager.Instance.PlaySFX("MonsterSpawn");
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}
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public void PlayMonsterAttackSound()
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public void PlayMonsterAttackSound()
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{
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{
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if (SoundManager.Instance == null) return;
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if (SoundManager.Instance == null) return;
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