DEG-57 [Fix] 몬스터 스폰 사운드 제거
This commit is contained in:
parent
e4a539e84c
commit
596bae8c08
@ -17,7 +17,6 @@ public partial class GameManager : Singleton<GameManager>
|
||||
[Header("몬스터 효과음")]
|
||||
[SerializeField] private AudioClip monsterAttackSFX;
|
||||
[SerializeField] private AudioClip monsterDeathSFX;
|
||||
[SerializeField] private AudioClip monsterSpawnSFX;
|
||||
|
||||
// 씬에 따른 배경음 맵핑
|
||||
private Dictionary<string, AudioClip> sceneBGMMap = new Dictionary<string, AudioClip>();
|
||||
@ -48,7 +47,6 @@ public partial class GameManager : Singleton<GameManager>
|
||||
// 몬스터 SFX 등록
|
||||
if (monsterAttackSFX != null) SoundManager.Instance.LoadAudioClip("MonsterAttack", monsterAttackSFX);
|
||||
if (monsterDeathSFX != null) SoundManager.Instance.LoadAudioClip("MonsterDeath", monsterDeathSFX);
|
||||
if (monsterSpawnSFX != null) SoundManager.Instance.LoadAudioClip("MonsterSpawn", monsterSpawnSFX);
|
||||
|
||||
// 저장된 볼륨 설정 로드
|
||||
// LoadVolumeSettings();
|
||||
@ -168,13 +166,6 @@ public partial class GameManager : Singleton<GameManager>
|
||||
|
||||
#region 몬스터 오디오
|
||||
|
||||
public void PlayMonsterSpawnSound()
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
||||
SoundManager.Instance.PlaySFX("MonsterSpawn");
|
||||
}
|
||||
|
||||
public void PlayMonsterAttackSound()
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
Loading…
x
Reference in New Issue
Block a user