DEG-84 [Fix] 조이스틱 컨트롤러 수정

씬 비교 구조 수정
This commit is contained in:
Lim0_C 2025-04-23 16:37:30 +09:00
parent 7479aaeac9
commit 5c6d5acc1a

View File

@ -17,13 +17,15 @@ public class JoystickPanelController : MonoBehaviour
dungeonUI.SetActive(false); dungeonUI.SetActive(false);
housingUI.SetActive(false); housingUI.SetActive(false);
//현재 씬 이름 확인해 UI 별 활성화 판단 //현재 씬 이름 확인해 UI 별 활성화 판단
if (SceneManager.GetActiveScene().name == "HousingUI") string sceneName = SceneManager.GetActiveScene().name;
switch (sceneName)
{ {
housingUI.SetActive(true); case "HousingUI":
} housingUI.SetActive(true);
else if (SceneManager.GetActiveScene().name == "DungeonUI") break;
{ case "DungeonUI":
dungeonUI.SetActive(true); dungeonUI.SetActive(true);
break;
} }
} }