DEG-168 [FIX] 피드백 수정

This commit is contained in:
Jay 2025-05-14 17:36:33 +09:00
parent 418d22062c
commit 9b134425a5

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@ -210,14 +210,10 @@ public class PlayerStats : MonoBehaviour,ISaveable
ActionEffect effect = _valueByAction.GetActionEffect(actionType); ActionEffect effect = _valueByAction.GetActionEffect(actionType);
LastAction = actionType; LastAction = actionType;
// 선 처리: 특수 보상 먼저 (야근, 회식) // 선 처리: 특수 보상 먼저 (야근, 회식)
if (actionType == ActionType.OvertimeWork) if (actionType == ActionType.TeamDinner)
{ {
additionalMaxHealth += 1f; additionalMaxHealth += 1f;
} }
else if (actionType == ActionType.TeamDinner)
{
ModifyReputation(1f);
}
// 순수 스탯 변경 적용 // 순수 스탯 변경 적용
ModifyTime(effect.timeChange, actionType); ModifyTime(effect.timeChange, actionType);