DEG-168 [FIX] 피드백 수정

This commit is contained in:
Jay 2025-05-14 17:36:33 +09:00
parent 418d22062c
commit 9b134425a5

View File

@ -210,14 +210,10 @@ public class PlayerStats : MonoBehaviour,ISaveable
ActionEffect effect = _valueByAction.GetActionEffect(actionType);
LastAction = actionType;
// 선 처리: 특수 보상 먼저 (야근, 회식)
if (actionType == ActionType.OvertimeWork)
if (actionType == ActionType.TeamDinner)
{
additionalMaxHealth += 1f;
}
else if (actionType == ActionType.TeamDinner)
{
ModifyReputation(1f);
}
// 순수 스탯 변경 적용
ModifyTime(effect.timeChange, actionType);