DEG-143 [TEST] 테스트 강화 수치 변경

This commit is contained in:
99jamin 2025-05-13 14:55:02 +09:00
parent 543a6c70d4
commit a6146d068f

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@ -88,13 +88,13 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
//강화 수치 적용
//attackPowerLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackPower) / 2;
attackPowerLevel = 1.5f;
attackPowerLevel = 1.1f;
//moveSpeedLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.MoveSpeed) / 2;
moveSpeedLevel = 1.5f;
//dashCoolLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.DashCoolDown)/4;
dashCoolLevel = 0.25f;
//attackSpeedLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackSpeed)/5;
attackSpeedLevel = 0.5f;
moveSpeedLevel = 1.1f;
//dashCoolLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.DashCoolDown)/5;
dashCoolLevel = 0.2f;
//attackSpeedLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackSpeed)/10;
attackSpeedLevel = 0.1f;
attackPower *= attackPowerLevel;
moveSpeed *= moveSpeedLevel;