DEG-143 [TEST] 테스트 강화 수치 변경
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@ -88,13 +88,13 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
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//강화 수치 적용
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//강화 수치 적용
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//attackPowerLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackPower) / 2;
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//attackPowerLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackPower) / 2;
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attackPowerLevel = 1.5f;
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attackPowerLevel = 1.1f;
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//moveSpeedLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.MoveSpeed) / 2;
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//moveSpeedLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.MoveSpeed) / 2;
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moveSpeedLevel = 1.5f;
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moveSpeedLevel = 1.1f;
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//dashCoolLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.DashCoolDown)/4;
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//dashCoolLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.DashCoolDown)/5;
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dashCoolLevel = 0.25f;
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dashCoolLevel = 0.2f;
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//attackSpeedLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackSpeed)/5;
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//attackSpeedLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackSpeed)/10;
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attackSpeedLevel = 0.5f;
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attackSpeedLevel = 0.1f;
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attackPower *= attackPowerLevel;
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attackPower *= attackPowerLevel;
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moveSpeed *= moveSpeedLevel;
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moveSpeed *= moveSpeedLevel;
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