DEG-18 [UPDATE] 불필요한 주석 삭제
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@ -23,7 +23,6 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
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// 상태 관련
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// 상태 관련
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private PlayerStateIdle _playerStateIdle;
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private PlayerStateIdle _playerStateIdle;
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private PlayerStateMove _playerStateMove;
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private PlayerStateMove _playerStateMove;
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// public PlayerStateAttack _playerStateAttack;
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// 행동 관련
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// 행동 관련
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private PlayerActionAttack attackAction;
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private PlayerActionAttack attackAction;
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@ -52,13 +51,11 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
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// 상태 초기화
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// 상태 초기화
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_playerStateIdle = new PlayerStateIdle();
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_playerStateIdle = new PlayerStateIdle();
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_playerStateMove = new PlayerStateMove();
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_playerStateMove = new PlayerStateMove();
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// _playerStateAttack = new PlayerStateAttack();
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_playerStates = new Dictionary<PlayerState, IPlayerState>
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_playerStates = new Dictionary<PlayerState, IPlayerState>
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{
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{
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{ PlayerState.Idle, _playerStateIdle },
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{ PlayerState.Idle, _playerStateIdle },
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{ PlayerState.Move, _playerStateMove },
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{ PlayerState.Move, _playerStateMove },
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// { PlayerState.Attack, _playerStateAttack },
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};
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};
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attackAction = new PlayerActionAttack();
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attackAction = new PlayerActionAttack();
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