DEG-125 [FEAT] 플레이어 공격, 피격 애니메이션 및 상태 구현 #12

Merged
jay merged 3 commits from DEG-125-플레이어-유료-에셋-적용 into main 2025-05-07 04:32:59 +00:00
81 changed files with 762 additions and 17267 deletions

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@ -0,0 +1,21 @@
using UnityEngine;
public class AnimatorEventRelay : MonoBehaviour
{
private PlayerController _playerController;
private void Awake()
{
_playerController = GetComponentInParent<PlayerController>();
}
public void SetAttackComboTrue()
{
_playerController?.SetAttackComboTrue();
}
public void SetAttackComboFalse()
{
_playerController?.SetAttackComboFalse();
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e1c2c9ebd51c4d7aad9883cef372663f
timeCreated: 1746088356

View File

@ -1,7 +1,6 @@
using UnityEngine;
public class PlayerActionAttack : IPlayerAction {
private static readonly int Attack = Animator.StringToHash("Attack");
private static readonly int ComboStep = Animator.StringToHash("ComboStep");
private PlayerController player;
private int comboStep = 1;
@ -16,7 +15,7 @@ public class PlayerActionAttack : IPlayerAction {
comboStep = 1;
comboQueued = false;
PlayComboAnimation(comboStep);
player.PlayerAnimator.SetBool(Attack, true);
player.SafeSetBool("Attack", true);
}
public void UpdateAction() {
@ -26,7 +25,7 @@ public class PlayerActionAttack : IPlayerAction {
}
public void EndAction() {
player.PlayerAnimator.SetBool(Attack, false);
player.SafeSetBool("Attack", false);
IsActive = false;
player.OnActionEnded(this); // player 에서도 action 초기화
player = null;
@ -48,9 +47,20 @@ public class PlayerActionAttack : IPlayerAction {
}
}
private void PlayComboAnimation(int step) {
player.PlayerAnimator.SetInteger(ComboStep, step);
private void PlayComboAnimation(int step)
{
if (player.PlayerAnimator == null) return;
// 안전하게 파라미터 체크
foreach (var param in player.PlayerAnimator.parameters)
{
if (param.nameHash == ComboStep && param.type == AnimatorControllerParameterType.Int)
{
player.PlayerAnimator.SetInteger(ComboStep, step);
break;
}
}
// 무기에 콤보 단계 전달
var weapon = player.GetComponentInChildren<WeaponController>();
if (weapon != null)

View File

@ -30,6 +30,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
private PlayerStateIdle _playerStateIdle;
private PlayerStateMove _playerStateMove;
private PlayerStateWin _playerStateWin;
private PlayerStateHit _playerStateHit;
private PlayerStateDead _playerStateDead;
// 행동 관련
@ -72,6 +73,10 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
_playerStates[CurrentState].Update();
}
// Hit 상태거나 게임 끝났을 땐 땐 입력 무시
if (CurrentState == PlayerState.Hit || CurrentState == PlayerState.Dead || CurrentState == PlayerState.Win)
return;
// 대시 우선 입력 처리
if (Input.GetKeyDown(KeyCode.Space))
{
@ -94,7 +99,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
private void OnDestroy()
{
OnGetHit -= TakeDamage;
OnGetHit -= HandlePlayerHit;
}
#region
@ -104,6 +109,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
// 상태 초기화
_playerStateIdle = new PlayerStateIdle();
_playerStateMove = new PlayerStateMove();
_playerStateHit = new PlayerStateHit();
_playerStateWin = new PlayerStateWin();
_playerStateDead = new PlayerStateDead();
@ -111,6 +117,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
{
{ PlayerState.Idle, _playerStateIdle },
{ PlayerState.Move, _playerStateMove },
{ PlayerState.Hit, _playerStateHit },
{ PlayerState.Win, _playerStateWin },
{ PlayerState.Dead, _playerStateDead },
};
@ -118,8 +125,8 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
_attackAction = new PlayerActionAttack();
_actionDash = new PlayerActionDash();
OnGetHit -= TakeDamage;
OnGetHit += TakeDamage;
OnGetHit -= HandlePlayerHit;
OnGetHit += HandlePlayerHit;
SetState(PlayerState.Idle);
@ -151,9 +158,13 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
SafeResetTrigger("Bore");
SafeResetTrigger("GetHit");
PlayerAnimator.Rebind(); // 레이어 초기화
PlayerAnimator.Update(0f); // 즉시 반영
// PlayerAnimator.Update(0f); // 즉시 반영
}
#endregion
#region
public void SafeSetBool(string paramName, bool value)
{
if (PlayerAnimator == null) return;
@ -181,7 +192,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
}
}
}
#endregion
#region ,
@ -336,37 +347,30 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
#region
// TODO: Editor에서 확인하기 위한 임시용
public void TakeDamage()
// TODO: Editor에서 확인하기 위한 테스트용 메서드
public void HandlePlayerHit()
{
if (CurrentState == PlayerState.Dead) return;
// 피격 이벤트 재생
PlayerHitEffect();
// 죽었는지 체크
if (currentHP <= 0) SetState(PlayerState.Dead);
}
SetState(PlayerState.Hit);
}
public void TakeDamage(CharacterBase character)
private void HandlePlayerHit(CharacterBase character)
{
if (character != this) return; // 혹시 다른 애가 맞은 경우 무시
if (character != this) return;
if (CurrentState == PlayerState.Dead) return;
// 피격 이벤트 재생
PlayerHitEffect();
// 죽었는지 체크
if (currentHP <= 0) SetState(PlayerState.Dead);
SetState(PlayerState.Hit);
}
public void PlayHitEffect()
{
hitEffectController?.PlayHitEffect();
}
private void PlayerHitEffect()
public void ShakeCamera()
{
if (_currentAction != _attackAction || !_attackAction.IsActive)
PlayerAnimator.SetTrigger("GetHit");
hitEffectController.PlayHitEffect();
cameraShake.Shake();
cameraShake?.Shake();
}
#endregion

View File

@ -24,21 +24,6 @@ public class PlayerControllerEditor : Editor
EditorGUILayout.LabelField("현재 상태", playerController.CurrentState.ToString(), EditorStyles.boldLabel);
EditorGUILayout.LabelField("현재 행동", playerController.CurrentAction != null ? playerController.CurrentAction.ToString() : "-", EditorStyles.boldLabel);
EditorGUILayout.EndVertical();
// EditorGUILayout.LabelField("걷기/뛰기 상태 전환", EditorStyles.boldLabel);
// EditorGUILayout.BeginHorizontal();
// if (GUILayout.Button("Walk"))
// {
// var moveState = playerController.GetStateInstance<PlayerStateMove>();
// moveState?.HandleMoveState(true); // 걷기 모드
// }
//
// if (GUILayout.Button("Run"))
// {
// var moveState = playerController.GetStateInstance<PlayerStateMove>();
// moveState?.HandleMoveState(false); // 달리기 모드
// }
// EditorGUILayout.EndHorizontal();
// 지면 접촉 상태
GUI.backgroundColor = Color.white;
@ -56,7 +41,7 @@ public class PlayerControllerEditor : Editor
if (GUILayout.Button("Win"))
playerController.SetState(PlayerState.Win);
if (GUILayout.Button("Hit"))
playerController.TakeDamage();
playerController.HandlePlayerHit();
if (GUILayout.Button("Dead"))
playerController.SetState(PlayerState.Dead);

View File

@ -0,0 +1,41 @@
using UnityEngine;
public class PlayerStateHit : IPlayerState
{
private PlayerController _playerController;
private float hitDuration = 0.4f; // 피격 상태 지속 시간
private float timer = 0f;
public void Enter(PlayerController playerController)
{
_playerController = playerController;
// 애니메이션 실행
_playerController.SafeSetBool("IsHit", true);
// 현재 액션 중단 (공격, 대시 등)
_playerController.CurrentAction?.EndAction();
// 이펙트 및 카메라 흔들림
_playerController.PlayHitEffect();
_playerController.ShakeCamera();
// 타이머 초기화
timer = 0f;
}
public void Update()
{
timer += Time.deltaTime;
if (timer >= hitDuration)
{
_playerController.SetState(PlayerState.Idle);
}
}
public void Exit()
{
_playerController.SafeSetBool("IsHit", false);
_playerController = null;
}
}

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timeCreated: 1746178893

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@ -1,38 +1,25 @@
using System;
// Anchor 방식 리팩토링
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaponController : MonoBehaviour, IObservable<GameObject>
{
[Serializable]
public class WeaponTriggerZone
{
public Vector3 position;
public float radius;
}
[SerializeField] private WeaponTriggerZone[] _triggerZones;
[SerializeField] private Transform[] triggerAnchors;
[SerializeField] private float triggerRadius = 0.5f;
[SerializeField] private LayerMask targetLayerMask;
private List<IObserver<GameObject>> _observers = new List<IObserver<GameObject>>();
// 공격 데미지 처리
private int attackPower = 1;
private int _comboStep = 1;
public int AttackPower // 플레이어 공격 데미지
{
get
{
// 마지막 콤보일 경우 공격력 증가
return _comboStep == 4 ? attackPower * 4 : attackPower;
}
}
public int AttackPower => _comboStep == 4 ? attackPower * 4 : attackPower;
private PlayerController _playerController;
private bool _isAttacking = false;
public bool IsAttacking => _isAttacking;
// 충돌 처리
private Vector3[] _previousPositions;
private HashSet<Collider> _hitColliders;
private Ray _ray = new Ray();
@ -40,12 +27,12 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
private void Start()
{
if (_triggerZones == null || _triggerZones.Length == 0)
if (triggerAnchors == null || triggerAnchors.Length == 0)
{
Debug.LogWarning("Trigger Zones이 설정되지 않았습니다.");
Debug.LogWarning("Trigger Anchors가 비어있습니다.");
return;
}
_playerController = GetComponent<PlayerController>();
if (_playerController == null)
{
@ -55,103 +42,71 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
_playerController = player.GetComponent<PlayerController>();
}
}
_previousPositions = new Vector3[_triggerZones.Length];
_previousPositions = new Vector3[triggerAnchors.Length];
_hitColliders = new HashSet<Collider>();
}
public void AttackStart()
{
if (_hitColliders == null)
{
Debug.LogError("_hitColliders가 null입니다. 무기를 들고 있는지 확인해 주세요!");
return;
}
_isAttacking = true;
_hitColliders.Clear();
StopAllCoroutines();
StartCoroutine(AutoEndAttack()); // 자동 공격 종료
StartCoroutine(AutoEndAttack());
for (int i = 0; i < _triggerZones.Length; i++)
for (int i = 0; i < triggerAnchors.Length; i++)
{
_previousPositions[i] = transform.position + transform.TransformVector(_triggerZones[i].position);
_previousPositions[i] = triggerAnchors[i].position;
}
}
private IEnumerator AutoEndAttack()
{
yield return new WaitForSeconds(0.6f); // 0.6초 가량 대기
if (_isAttacking) // 아직 공격 중이면
{
Debug.Log("공격 자동 종료 - 타임아웃");
AttackEnd();
}
yield return new WaitForSeconds(0.6f);
if (_isAttacking) AttackEnd();
}
public void AttackEnd()
{
_isAttacking = false;
}
public void AttackEnd() => _isAttacking = false;
private void FixedUpdate()
{
if (_isAttacking)
if (!_isAttacking) return;
for (int i = 0; i < triggerAnchors.Length; i++)
{
for (int i = 0; i < _triggerZones.Length; i++)
var current = triggerAnchors[i].position;
var direction = current - _previousPositions[i];
if (direction.magnitude < 0.01f) continue;
_ray.origin = _previousPositions[i];
_ray.direction = direction;
int hitCount = Physics.SphereCastNonAlloc(_ray, triggerRadius, _hits, direction.magnitude, targetLayerMask);
for (int j = 0; j < hitCount; j++)
{
var worldPosition = transform.position +
transform.TransformVector(_triggerZones[i].position);
var direction = worldPosition - _previousPositions[i];
_ray.origin = _previousPositions[i];
_ray.direction = direction;
if (direction.magnitude < 0.01f) return;
var hitCount = Physics.SphereCastNonAlloc(_ray,
_triggerZones[i].radius, _hits,
direction.magnitude, targetLayerMask,
QueryTriggerInteraction.UseGlobal);
for (int j = 0; j < hitCount; j++)
var hit = _hits[j];
if (!_hitColliders.Contains(hit.collider))
{
var hit = _hits[j];
if (!_hitColliders.Contains(hit.collider))
{
_hitColliders.Add(hit.collider);
Notify(hit.collider.gameObject);
}
_hitColliders.Add(hit.collider);
Notify(hit.collider.gameObject);
}
_previousPositions[i] = worldPosition;
}
}
}
private IEnumerator ResumeTimeScale()
{
yield return new WaitForSecondsRealtime(10f);
Time.timeScale = 1f;
_previousPositions[i] = current;
}
}
public void Subscribe(IObserver<GameObject> observer)
{
if (!_observers.Contains(observer))
{
_observers.Add(observer);
}
if (!_observers.Contains(observer)) _observers.Add(observer);
}
public void Unsubscribe(IObserver<GameObject> observer)
{
_observers.Remove(observer);
}
public void Unsubscribe(IObserver<GameObject> observer) => _observers.Remove(observer);
public void Notify(GameObject value)
{
foreach (var observer in _observers)
{
observer.OnNext(value);
}
foreach (var o in _observers) o.OnNext(value);
}
private void OnDestroy()
@ -163,47 +118,19 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
}
_observers.Clear();
}
public void SetComboStep(int step)
{
_comboStep = step;
}
public void SetComboStep(int step) => _comboStep = step;
#if UNITY_EDITOR
private void OnDrawGizmos()
{
if (_triggerZones == null) return;
if (_isAttacking && _previousPositions != null)
if (triggerAnchors == null) return;
Gizmos.color = Color.green;
foreach (var anchor in triggerAnchors)
{
for (int i = 0; i < _triggerZones.Length; i++)
{
if (_triggerZones[i] == null) continue;
var worldPosition = transform.position +
transform.TransformVector(_triggerZones[i].position);
var direction = worldPosition - _previousPositions[i];
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(worldPosition, _triggerZones[i].radius);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(worldPosition + direction, _triggerZones[i].radius);
}
}
else
{
foreach (var triggerZone in _triggerZones)
{
if (triggerZone == null) continue;
Gizmos.color = Color.green;
Gizmos.DrawSphere(triggerZone.position, triggerZone.radius);
}
if (anchor != null)
Gizmos.DrawWireSphere(anchor.position, triggerRadius);
}
}
#endif
}

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- name: RigLLeg1
parentName: RigPelvis
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position: {x: -0.23051089, y: 0.00000030517577, z: -0.0000008392334}
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parentName: RigLArmMiddle2
position: {x: -0.14583881, y: 0.00000030517577, z: -0.00000050127505}
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scale: {x: 0.999998, y: 1.0000017, z: 1.0000004}
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parentName: RigLArmPalm
position: {x: -0.4034154, y: 0.000117034906, z: -0.17730239}
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scale: {x: 0.99999905, y: 1.0000002, z: 1.0000004}
- name: RigLArmPinky2
parentName: RigLArmPinky1
position: {x: -0.2302996, y: 0.00000030517577, z: -0.00000085830686}
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scale: {x: 1, y: 0.9999998, z: 1}
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position: {x: -0.09460968, y: 0.000000076293944, z: 3.6379787e-14}
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scale: {x: 1, y: 1, z: 0.9999997}
- name: RigEyeball
parentName: RigHead
position: {x: -0.27360198, y: 0.057706986, z: -0.000000011235934}
rotation: {x: 0.000000015020497, y: 0.0000001576849, z: 0.71205443, w: -0.70212436}
scale: {x: 1.0000004, y: 1.0000006, z: 1.0000004}
- name: RigFeelerBL1
parentName: RigHead
position: {x: -0.120027766, y: 0.29713103, z: 0.13415799}
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position: {x: -0.16890259, y: 0, z: 0.000000076293944}
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scale: {x: 1.0000006, y: 1.0000002, z: 1.0000001}
- name: RigFeelerBL3
parentName: RigFeelerBL2
position: {x: -0.21272369, y: -0.00000030517577, z: 0.00000036239624}
rotation: {x: -0.047793847, y: -0.12774894, z: 0.0931344, w: 0.98626673}
scale: {x: 1.0000002, y: 0.9999998, z: 1.0000014}
- name: RigFeelerBR1
parentName: RigHead
position: {x: -0.120027766, y: 0.29713103, z: -0.13415799}
rotation: {x: -0.18222731, y: 0.97255695, z: 0.054870732, w: -0.13384871}
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000002}
- name: RigFeelerBR2
parentName: RigFeelerBR1
position: {x: -0.16890243, y: 0, z: 0}
rotation: {x: 0.033180103, y: -0.22022563, z: 0.18107717, w: 0.9579201}
scale: {x: 1, y: 1.0000006, z: 1.0000007}
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position: {x: -0.21272354, y: 0.00000022888183, z: 0.00000034332274}
rotation: {x: 0.047796577, y: 0.12774953, z: 0.09313278, w: 0.9862666}
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position: {x: -0.40490812, y: 0.3022815, z: 0.14163275}
rotation: {x: -0.18401393, y: 0.2809839, z: 0.076868504, w: 0.93876415}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
- name: RigFeelerTL2
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rotation: {x: 0.12570061, y: -0.332106, z: 0.020158336, w: 0.93461156}
scale: {x: 1.0000005, y: 1, z: 0.9999992}
- name: RigFeelerTL3
parentName: RigFeelerTL2
position: {x: -0.23903564, y: 0, z: -0.00000015258789}
rotation: {x: 0.08798819, y: 0.18995728, z: -0.2682612, w: 0.94032454}
scale: {x: 1.0000008, y: 1.0000002, z: 0.99999964}
- name: RigFeelerTR1
parentName: RigHead
position: {x: -0.40490812, y: 0.3022815, z: -0.14163272}
rotation: {x: -0.18401438, y: 0.28098404, z: -0.076868534, w: -0.93876404}
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
- name: RigFeelerTR2
parentName: RigFeelerTR1
position: {x: -0.1561139, y: 0.00000015258789, z: 0}
rotation: {x: 0.12570046, y: -0.33210588, z: -0.02015841, w: -0.93461156}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
- name: RigFeelerTR3
parentName: RigFeelerTR2
position: {x: -0.23903595, y: -0.00000015258789, z: -0.000000114440915}
rotation: {x: 0.0879866, y: 0.18995786, z: 0.2682615, w: -0.94032454}
scale: {x: 0.9999997, y: 1.0000001, z: 1.0000015}
- name: RigRArmCollarbone
parentName: RigRibcage
position: {x: -0.08213592, y: 0.000000017285346, z: -0.091075964}
rotation: {x: 0.000000026636394, y: -0.8113335, z: 0.00000009490729, w: 0.5845836}
scale: {x: 1.0000001, y: 1.0000001, z: 1}
- name: RigRArm1
parentName: RigRArmCollarbone
position: {x: -0.24199851, y: 0, z: 0}
rotation: {x: -0.052265413, y: 0.13359651, z: 0.00880874, w: 0.98961747}
scale: {x: 0.9999998, y: 0.9999997, z: 0.9999998}
- name: RigRArm2
parentName: RigRArm1
position: {x: -0.48720488, y: 0.0000019073486, z: -0.00000030517577}
rotation: {x: 0.075457394, y: 0.00070209807, z: -0.02977617, w: 0.99670416}
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- name: RigRArmPalm
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position: {x: -0.47762054, y: 0.0000017356872, z: -0.00000061035155}
rotation: {x: 0.6844296, y: 0.020174883, z: 0.045743227, w: 0.7273629}
scale: {x: 1.000001, y: 0.9999996, z: 0.99999994}
- name: RigRArmIndex1
parentName: RigRArmPalm
position: {x: -0.4031672, y: -0.00014160156, z: -0.17431921}
rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326}
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parentName: RigRArmIndex1
position: {x: -0.23051132, y: -0.00000015258789, z: -0.00000085830686}
rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692}
scale: {x: 1.000002, y: 0.9999995, z: 0.9999998}
- name: RigRArmIndex3
parentName: RigRArmIndex2
position: {x: -0.14621475, y: -0.00000015258789, z: -0.00000045776366}
rotation: {x: 0.005117163, y: -0.0067791957, z: 0.11576271, w: 0.9932406}
scale: {x: 1.0000014, y: 1, z: 0.9999994}
- name: RigRArmMiddle1
parentName: RigRArmPalm
position: {x: -0.44137198, y: -0.00010253906, z: 0.017746143}
rotation: {x: 0.00001227855, y: 0.0032224786, z: 0.019110452, w: 0.9998122}
scale: {x: 1.0000005, y: 0.99999964, z: 0.9999999}
- name: RigRArmMiddle2
parentName: RigRArmMiddle1
position: {x: -0.19211425, y: -0.00000015258789, z: -0.0000007122755}
rotation: {x: -0.00041330841, y: -0.00041122365, z: 0.03793019, w: 0.9992803}
scale: {x: 1.0000012, y: 0.9999994, z: 0.9999996}
- name: RigRArmMiddle3
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scale: {x: 1.000001, y: 0.9999997, z: 1}
- name: RigRArmPinky1
parentName: RigRArmPalm
position: {x: -0.40341452, y: 0.000115966795, z: 0.17729923}
rotation: {x: -0.00000056624384, y: 0.003354017, z: 0.015847152, w: 0.9998688}
scale: {x: 1.000001, y: 0.9999999, z: 1.0000005}
- name: RigRArmPinky2
parentName: RigRArmPinky1
position: {x: -0.2302999, y: -0.00000015258789, z: -0.00000087738033}
rotation: {x: -0.00042451004, y: -0.00044025356, z: 0.037765555, w: 0.9992865}
scale: {x: 1.000001, y: 0.9999989, z: 0.99999905}
- name: RigRArmPinky3
parentName: RigRArmPinky2
position: {x: -0.1458392, y: -0.00000015258789, z: -0.0000004959106}
rotation: {x: 0.0011145847, y: -0.0042127063, z: 0.11531535, w: 0.9933194}
scale: {x: 1.0000021, y: 0.9999987, z: 1.0000004}
- name: RigRArmThumb1
parentName: RigRArmPalm
position: {x: -0.08617187, y: -0.005578155, z: -0.19163635}
rotation: {x: -0.3067906, y: -0.3871433, z: -0.05557807, w: 0.86770433}
scale: {x: 1.0000036, y: 0.99999976, z: 0.9999967}
- name: RigRArmThumb2
parentName: RigRArmThumb1
position: {x: -0.21924491, y: 0.00000015258789, z: -0.00000057220456}
rotation: {x: 0.09846809, y: 0.017227547, z: 0.025147874, w: 0.99467325}
scale: {x: 1.0000012, y: 0.9999994, z: 1.0000017}
- name: RigRArmThumb3
parentName: RigRArmThumb2
position: {x: -0.1682283, y: 0.00000015258789, z: -0.00000036239624}
rotation: {x: 0.068085276, y: 0.052145686, z: -0.035044286, w: 0.99569935}
scale: {x: 1.0000011, y: 0.9999969, z: 1.0000023}
- name: RigRLegPlatform
parentName: Alien Big Blink(Clone)
position: {x: 0.18593769, y: 0.000000013539717, z: 0.015741296}
rotation: {x: 0.50000006, y: -0.50000006, z: -0.49999997, w: 0.49999997}
scale: {x: 1, y: 1, z: 1}
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
@ -805,16 +111,18 @@ ModelImporter:
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName: RigPelvis
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 3
animationType: 2
humanoidOversampling: 1
avatarSetup: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
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@ -1,8 +1,8 @@
fileFormatVersion: 2
guid: f658734edb73ef8478f5747292da5864
guid: e5716017d06e5ef4e98f82cb02698210
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
mainObjectFileID: 0
userData:
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@ -1,11 +1,8 @@
fileFormatVersion: 2
guid: 5dce964ccdb45ed469e89c7c61ed75a0
guid: acb5e37c756182b489fcff25ca410788
ModelImporter:
serializedVersion: 21202
internalIDToNameTable:
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74: 1827226128182048838
second: Cast Spell
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
@ -17,79 +14,24 @@ ModelImporter:
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 1
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings: "Copied Avatar Rig Configuration mis-match. Inbetween bone
rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1'
: rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1'
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rigImportWarnings:
animationImportErrors:
animationImportWarnings: "\nClip 'Take 001' has import animation warnings that
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has scale animation that will be discarded.\n\t'RigLArmThumb3' has scale animation
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@ -844,17 +91,18 @@ ModelImporter:
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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animationType: 3
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serializedVersion: 22200
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@ -17,80 +14,24 @@ ModelImporter:
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@ -831,17 +91,18 @@ ModelImporter:
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