DO-46 [Fix] 타임 아웃 결과값 로직 수정

This commit is contained in:
Lim0_C 2025-03-21 18:05:48 +09:00
parent 295389e40a
commit 4b1dc01c3a

View File

@ -217,15 +217,13 @@ public class GameLogic : MonoBehaviour
{ {
GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win", GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win",
() =>{}); () =>{});
var gameResult = currentTurn == Enums.PlayerType.PlayerA? Enums.GameResult.Lose:Enums.GameResult.Win; EndGame(Enums.GameResult.Lose);
EndGame(gameResult);
} }
else if (currentTurn == Enums.PlayerType.PlayerB) else if (currentTurn == Enums.PlayerType.PlayerB)
{ {
GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win", GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win",
() =>{}); () =>{});
var gameResult = currentTurn == Enums.PlayerType.PlayerB? Enums.GameResult.Win:Enums.GameResult.Lose; EndGame(Enums.GameResult.Win);
EndGame(gameResult);
} }
}; };
} }