DO-46 [Fix] 타임 아웃 결과값 로직 수정
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@ -217,15 +217,13 @@ public class GameLogic : MonoBehaviour
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{
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GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win",
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() =>{});
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var gameResult = currentTurn == Enums.PlayerType.PlayerA? Enums.GameResult.Lose:Enums.GameResult.Win;
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EndGame(gameResult);
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EndGame(Enums.GameResult.Lose);
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}
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else if (currentTurn == Enums.PlayerType.PlayerB)
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{
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GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win",
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() =>{});
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var gameResult = currentTurn == Enums.PlayerType.PlayerB? Enums.GameResult.Win:Enums.GameResult.Lose;
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EndGame(gameResult);
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EndGame(Enums.GameResult.Win);
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}
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};
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}
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