gitea init
This commit is contained in:
commit
5b77d6762d
14
.gitattributes
vendored
Normal file
14
.gitattributes
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.mat filter=lfs diff=lfs merge=lfs -text
|
||||
*.prefab filter=lfs diff=lfs merge=lfs -text
|
||||
*.anim filter=lfs diff=lfs merge=lfs -text
|
||||
*.controller filter=lfs diff=lfs merge=lfs -text
|
||||
*.unity filter=lfs diff=lfs merge=lfs -text
|
||||
*.unitypackage filter=lfs diff=lfs merge=lfs -text
|
74
.gitignore
vendored
Normal file
74
.gitignore
vendored
Normal file
@ -0,0 +1,74 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
.utmp/
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
13
.idea/.idea.Degulleo3D/.idea/.gitignore
generated
vendored
Normal file
13
.idea/.idea.Degulleo3D/.idea/.gitignore
generated
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/.idea.Degulleo3D.iml
|
||||
/projectSettingsUpdater.xml
|
||||
/contentModel.xml
|
||||
/modules.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
4
.idea/.idea.Degulleo3D/.idea/encodings.xml
generated
Normal file
4
.idea/.idea.Degulleo3D/.idea/encodings.xml
generated
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
8
.idea/.idea.Degulleo3D/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.Degulleo3D/.idea/indexLayout.xml
generated
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
6
.idea/.idea.Degulleo3D/.idea/inspectionProfiles/Project_Default.xml
generated
Normal file
6
.idea/.idea.Degulleo3D/.idea/inspectionProfiles/Project_Default.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<component name="InspectionProjectProfileManager">
|
||||
<profile version="1.0">
|
||||
<option name="myName" value="Project Default" />
|
||||
<inspection_tool class="CssInvalidPropertyValue" enabled="true" level="ERROR" enabled_by_default="true" />
|
||||
</profile>
|
||||
</component>
|
6
.idea/.idea.Degulleo3D/.idea/vcs.xml
generated
Normal file
6
.idea/.idea.Degulleo3D/.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
2
Assembly-CSharp.csproj.DotSettings
Normal file
2
Assembly-CSharp.csproj.DotSettings
Normal file
@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=assets_005Cjyy_005Cscripts/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
10
Assets/Editor.meta
Normal file
10
Assets/Editor.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 612dfb3f3c0e45e3aaa9d5def5189516
|
||||
timeCreated: 1744852718
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
68
Assets/Editor/EnemyControllerEditor.cs
Normal file
68
Assets/Editor/EnemyControllerEditor.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(PldDogController))]
|
||||
public class EnemyControllerEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
// 기본 인스펙터를 그리기
|
||||
base.OnInspectorGUI();
|
||||
|
||||
// 타겟 컴포넌트 참조 가져오기
|
||||
EnemyController enemyController = (EnemyController)target;
|
||||
|
||||
// 여백 추가
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("상태 디버그 정보", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
// 상태별 색상 지정
|
||||
switch (enemyController.CurrentState)
|
||||
{
|
||||
case EnemyState.Idle:
|
||||
GUI.backgroundColor = new Color(0, 0, 1, 1f);
|
||||
break;
|
||||
case EnemyState.Trace:
|
||||
GUI.backgroundColor = new Color(1, 0, 1, 1f);
|
||||
break;
|
||||
case EnemyState.Dead:
|
||||
GUI.backgroundColor = new Color(1, 0, 0, 1f);
|
||||
break;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUILayout.LabelField("현재 상태", enemyController.CurrentState.ToString(),
|
||||
EditorStyles.boldLabel);
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
GUI.backgroundColor= Color.clear;
|
||||
EditorGUILayout.LabelField("상태 변경", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Idle")) enemyController.SetState(EnemyState.Idle);
|
||||
if (GUILayout.Button("Trace")) enemyController.SetState(EnemyState.Trace);
|
||||
if (GUILayout.Button("Dead")) enemyController.SetState(EnemyState.Dead);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EditorApplication.update += OnEditorUpdate;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EditorApplication.update -= OnEditorUpdate;
|
||||
}
|
||||
|
||||
private void OnEditorUpdate()
|
||||
{
|
||||
if (target != null)
|
||||
Repaint();
|
||||
}
|
||||
}
|
3
Assets/Editor/EnemyControllerEditor.cs.meta
Normal file
3
Assets/Editor/EnemyControllerEditor.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e73fc154fc447fea93336f02b6df5ea
|
||||
timeCreated: 1744852745
|
8
Assets/JAY.meta
Normal file
8
Assets/JAY.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0ba1963fb7ce5041be57eb9074619f8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/JAY/Animation.meta
Normal file
8
Assets/JAY/Animation.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89b8be7111302d34298d8fbccefa94cc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JAY/Animation/Attack01.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Attack01.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JAY/Animation/Attack01.anim.meta
Normal file
8
Assets/JAY/Animation/Attack01.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c25471f7e975de140af2a11af5aa791a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JAY/Animation/Attack02.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Attack02.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JAY/Animation/Attack02.anim.meta
Normal file
8
Assets/JAY/Animation/Attack02.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c17f0c4e3017bb448ff5120b9f61794
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JAY/Animation/Attack03.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Attack03.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JAY/Animation/Attack03.anim.meta
Normal file
8
Assets/JAY/Animation/Attack03.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23ef3f3f7e8603c43b49b5a12de765cf
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JAY/Animation/Attack04.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Attack04.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JAY/Animation/Attack04.anim.meta
Normal file
8
Assets/JAY/Animation/Attack04.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee0fb1c70ff918147854e2fa7f8ce65d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JAY/Animation/Dead.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Dead.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JAY/Animation/Dead.anim.meta
Normal file
8
Assets/JAY/Animation/Dead.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26572f377ac934546b30d6d9e0cab051
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JAY/Animation/Idle.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Idle.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JAY/Animation/Idle.anim.meta
Normal file
8
Assets/JAY/Animation/Idle.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 962d2d90bb1030b4599179cdb9e2e6c3
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JAY/Animation/Idle_Battle.fbx
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Idle_Battle.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
749
Assets/JAY/Animation/Idle_Battle.fbx.meta
Normal file
749
Assets/JAY/Animation/Idle_Battle.fbx.meta
Normal file
@ -0,0 +1,749 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 594f1161bd9cdf84a8471ede0680f194
|
||||
ModelImporter:
|
||||
serializedVersion: 19301
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
74: 1827226128182048838
|
||||
second: Idle_Battle_SwordAndShield
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Idle_Battle_SwordAndShield
|
||||
takeName: Take 001
|
||||
internalID: 0
|
||||
firstFrame: 0
|
||||
lastFrame: 20
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask:
|
||||
- path:
|
||||
weight: 1
|
||||
- path: Body05
|
||||
weight: 0
|
||||
- path: Eye01
|
||||
weight: 0
|
||||
- path: Hair01
|
||||
weight: 0
|
||||
- path: Head01_Male
|
||||
weight: 0
|
||||
- path: Mouth01
|
||||
weight: 0
|
||||
- path: root
|
||||
weight: 1
|
||||
- path: root/pelvis
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/BackpackBone
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/shoulderPadJoint_l
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l/index_03_l
|
||||
weight: 1
|
||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l
|
||||
weight: 1
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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rootMotionBoneName:
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hasExtraRoot: 0
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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animationType: 2
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humanoidOversampling: 1
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|
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8
Assets/JAY/Scripts.meta
Normal file
8
Assets/JAY/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: 815e81ef8b9bcab49bf3ab57cd0a44ff
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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3
Assets/JAY/Scripts/IPlayerAction.meta
Normal file
3
Assets/JAY/Scripts/IPlayerAction.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d821074393d4e97aa21ac0fb2cb40d9
|
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timeCreated: 1745375836
|
6
Assets/JAY/Scripts/IPlayerAction/IPlayerAction.cs
Normal file
6
Assets/JAY/Scripts/IPlayerAction/IPlayerAction.cs
Normal file
@ -0,0 +1,6 @@
|
||||
public interface IPlayerAction {
|
||||
void StartAction(PlayerController player);
|
||||
void UpdateAction();
|
||||
void EndAction();
|
||||
bool IsActive { get; }
|
||||
}
|
3
Assets/JAY/Scripts/IPlayerAction/IPlayerAction.cs.meta
Normal file
3
Assets/JAY/Scripts/IPlayerAction/IPlayerAction.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
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guid: d66c33c9a4ef493f9522d78f41b3778f
|
||||
timeCreated: 1745375851
|
58
Assets/JAY/Scripts/IPlayerAction/PlayerActionAttack.cs
Normal file
58
Assets/JAY/Scripts/IPlayerAction/PlayerActionAttack.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerActionAttack : IPlayerAction {
|
||||
private PlayerController player;
|
||||
private int comboStep = 1;
|
||||
private bool comboQueued = false;
|
||||
private bool canReceiveCombo = false;
|
||||
|
||||
public bool IsActive { get; private set; }
|
||||
|
||||
public void StartAction(PlayerController player) {
|
||||
this.player = player;
|
||||
IsActive = true;
|
||||
comboStep = 1;
|
||||
comboQueued = false;
|
||||
PlayComboAnimation(comboStep);
|
||||
player.PlayerAnimator.SetBool("Attack", true);
|
||||
}
|
||||
|
||||
public void UpdateAction() {
|
||||
if (Input.GetKeyDown(KeyCode.X) && canReceiveCombo) {
|
||||
comboQueued = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void EndAction() {
|
||||
player.PlayerAnimator.SetBool("Attack", false);
|
||||
IsActive = false;
|
||||
player = null;
|
||||
}
|
||||
|
||||
public void EnableCombo() {
|
||||
canReceiveCombo = true;
|
||||
}
|
||||
|
||||
public void DisableCombo() {
|
||||
canReceiveCombo = false;
|
||||
|
||||
if (comboQueued && comboStep < 4) {
|
||||
comboStep++;
|
||||
PlayComboAnimation(comboStep);
|
||||
comboQueued = false;
|
||||
} else {
|
||||
EndAction(); // 행동 종료
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayComboAnimation(int step) {
|
||||
player.PlayerAnimator.SetInteger("ComboStep", step);
|
||||
|
||||
// 무기에 콤보 단계 전달
|
||||
var weapon = player.GetComponentInChildren<WeaponController>();
|
||||
if (weapon != null)
|
||||
{
|
||||
weapon.SetComboStep(step);
|
||||
}
|
||||
}
|
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}
|
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 0513c92d4bea436fb9be539a2f3ad0e3
|
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timeCreated: 1745375880
|
56
Assets/JAY/Scripts/IPlayerAction/PlayerActionDash.cs
Normal file
56
Assets/JAY/Scripts/IPlayerAction/PlayerActionDash.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerActionDash : IPlayerAction
|
||||
{
|
||||
private PlayerController player;
|
||||
private float duration = 0.25f; // 대시 유지 시간
|
||||
private float timer; // 대시 경과 시간
|
||||
private Vector3 direction; // 대시 방향
|
||||
|
||||
private float dashSpeedMultiplier = 3f; // 기본 이동 속도의 n배
|
||||
private float dashSpeed; // 실제 대시 속도(계산한 값)
|
||||
|
||||
public bool IsActive { get; private set; } // 현재 대시 중인지 여부
|
||||
|
||||
public void StartAction(PlayerController player)
|
||||
{
|
||||
this.player = player;
|
||||
IsActive = true;
|
||||
timer = 0f;
|
||||
|
||||
// 조이스틱 입력값 있으면 그 방향, 없으면 캐릭터가 바라보는 방향
|
||||
direction = player.GetMoveDirectionOrForward().normalized;
|
||||
|
||||
// 대시 속도 = 이동 속도 x 배수
|
||||
dashSpeed = player.moveSpeed * dashSpeedMultiplier;
|
||||
|
||||
// TODO: 필요 시 애니메이션 재생
|
||||
// player.PlayerAnimator.SetTrigger("Roll");
|
||||
}
|
||||
|
||||
public void UpdateAction()
|
||||
{
|
||||
if (!IsActive) return;
|
||||
|
||||
DoDash();
|
||||
}
|
||||
|
||||
private void DoDash()
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
if (timer < duration)
|
||||
{
|
||||
player.CharacterController.Move(direction * dashSpeed * Time.deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
EndAction();
|
||||
}
|
||||
}
|
||||
|
||||
public void EndAction()
|
||||
{
|
||||
IsActive = false;
|
||||
player = null;
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: eceb0c738c2c4690b8b4dd02e10c7df4
|
||||
timeCreated: 1745459840
|
223
Assets/JAY/Scripts/PlayerController.cs
Normal file
223
Assets/JAY/Scripts/PlayerController.cs
Normal file
@ -0,0 +1,223 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum PlayerState { None, Idle, Move, Win, Hit, Dead }
|
||||
|
||||
public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
{
|
||||
// 외부 접근 가능 변수
|
||||
[Header("Attach Points")]
|
||||
[SerializeField] private Transform rightHandTransform;
|
||||
|
||||
// 내부에서만 사용하는 변수
|
||||
private CharacterController _characterController;
|
||||
private bool _isBattle;
|
||||
private GameObject weapon;
|
||||
private WeaponController _weaponController;
|
||||
|
||||
private IPlayerState _currentStateClass { get; set; }
|
||||
private IPlayerAction _currentAction;
|
||||
public IPlayerAction CurrentAction => _currentAction;
|
||||
|
||||
// 상태 관련
|
||||
private PlayerStateIdle _playerStateIdle;
|
||||
private PlayerStateMove _playerStateMove;
|
||||
private PlayerStateWin _playerStateWin;
|
||||
private PlayerStateDead _playerStateDead;
|
||||
|
||||
// 행동 관련
|
||||
private PlayerActionAttack _attackAction;
|
||||
private PlayerActionDash _actionDash;
|
||||
|
||||
// 외부에서도 사용하는 변수
|
||||
public FixedJoystick Joystick { get; private set; }
|
||||
public PlayerState CurrentState { get; private set; }
|
||||
private Dictionary<PlayerState, IPlayerState> _playerStates;
|
||||
public Animator PlayerAnimator { get; private set; }
|
||||
public CharacterController CharacterController => _characterController;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
PlayerAnimator = GetComponent<Animator>();
|
||||
_characterController = GetComponent<CharacterController>();
|
||||
if (Joystick == null)
|
||||
{
|
||||
Joystick = FindObjectOfType<FixedJoystick>();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
// 상태 초기화
|
||||
_playerStateIdle = new PlayerStateIdle();
|
||||
_playerStateMove = new PlayerStateMove();
|
||||
_playerStateWin = new PlayerStateWin();
|
||||
_playerStateDead = new PlayerStateDead();
|
||||
|
||||
_playerStates = new Dictionary<PlayerState, IPlayerState>
|
||||
{
|
||||
{ PlayerState.Idle, _playerStateIdle },
|
||||
{ PlayerState.Move, _playerStateMove },
|
||||
{ PlayerState.Win, _playerStateWin },
|
||||
{ PlayerState.Dead, _playerStateDead },
|
||||
};
|
||||
|
||||
_attackAction = new PlayerActionAttack();
|
||||
_actionDash = new PlayerActionDash();
|
||||
|
||||
PlayerInit();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (CurrentState != PlayerState.None)
|
||||
{
|
||||
_playerStates[CurrentState].Update();
|
||||
}
|
||||
|
||||
// 대시 우선 입력 처리
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
StartDashAction();
|
||||
return;
|
||||
}
|
||||
|
||||
// 공격 입력 처리
|
||||
if (Input.GetKeyDown(KeyCode.X) && (_currentAction == null || !_currentAction.IsActive)) {
|
||||
StartAttackAction();
|
||||
}
|
||||
|
||||
// 액션 업데이트
|
||||
if (_currentAction != null && _currentAction.IsActive)
|
||||
{
|
||||
_currentAction.UpdateAction();
|
||||
}
|
||||
}
|
||||
|
||||
#region 초기화 관련
|
||||
|
||||
private void PlayerInit()
|
||||
{
|
||||
SetState(PlayerState.Idle);
|
||||
|
||||
InstantiateWeapon();
|
||||
}
|
||||
|
||||
private void InstantiateWeapon()
|
||||
{
|
||||
if (weapon == null)
|
||||
{
|
||||
GameObject weaponObject = Resources.Load<GameObject>("Player/Weapon/Chopstick");
|
||||
weapon = Instantiate(weaponObject, rightHandTransform);
|
||||
_weaponController = weapon?.GetComponent<WeaponController>();
|
||||
_weaponController?.Subscribe(this);
|
||||
weapon?.SetActive(_isBattle);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 상태, 동작 변화 관련
|
||||
|
||||
public void SetState(PlayerState state)
|
||||
{
|
||||
if (CurrentState != PlayerState.None)
|
||||
{
|
||||
_playerStates[CurrentState].Exit();
|
||||
}
|
||||
CurrentState = state;
|
||||
_currentStateClass = _playerStates[state];
|
||||
_currentStateClass.Enter(this);
|
||||
}
|
||||
|
||||
|
||||
public void StartAttackAction() {
|
||||
_currentAction = _attackAction;
|
||||
_currentAction.StartAction(this);
|
||||
}
|
||||
|
||||
public void StartDashAction()
|
||||
{
|
||||
// 만약 공격 중이면 강제로 공격 종료
|
||||
if (_currentAction == _attackAction && _attackAction.IsActive)
|
||||
{
|
||||
_attackAction.EndAction(); // 애니메이션도 중단
|
||||
}
|
||||
|
||||
// 기존 대시 중이면 중복 실행 안 함
|
||||
if (_actionDash.IsActive)
|
||||
return;
|
||||
|
||||
_currentAction = _actionDash;
|
||||
_actionDash.StartAction(this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 공격 관련
|
||||
|
||||
public void SwitchBattleMode()
|
||||
{
|
||||
_isBattle = !_isBattle;
|
||||
weapon.SetActive(_isBattle);
|
||||
}
|
||||
|
||||
// Animation Event에서 호출될 메서드
|
||||
public void SetAttackComboTrue() {
|
||||
if (_weaponController.IsAttacking) return; // 이미 공격 중이면 실행 안함
|
||||
|
||||
if (_currentAction == _attackAction) {
|
||||
_attackAction.EnableCombo();
|
||||
_weaponController.AttackStart();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAttackComboFalse() {
|
||||
if (_currentAction == _attackAction) {
|
||||
_attackAction.DisableCombo();
|
||||
_weaponController.AttackEnd();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 대시 관련
|
||||
|
||||
public Vector3 GetMoveDirectionOrForward()
|
||||
{
|
||||
Vector3 dir = new Vector3(Joystick.Horizontal, 0, Joystick.Vertical);
|
||||
return dir.sqrMagnitude > 0.01f ? dir.normalized : transform.forward;
|
||||
}
|
||||
|
||||
public void DashButtonPressed()
|
||||
{
|
||||
if (!_actionDash.IsActive)
|
||||
{
|
||||
StartDashAction();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IObserver 관련
|
||||
|
||||
public void OnNext(GameObject value)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnError(Exception error)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnCompleted()
|
||||
{
|
||||
_weaponController.Unsubscribe(this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
11
Assets/JAY/Scripts/PlayerController.cs.meta
Normal file
11
Assets/JAY/Scripts/PlayerController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a528ab8686f2e7428da4a1af1172d14
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
67
Assets/JAY/Scripts/PlayerControllerEditor.cs
Normal file
67
Assets/JAY/Scripts/PlayerControllerEditor.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(PlayerController))]
|
||||
public class PlayerControllerEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
// 기본 인스펙터를 그리기
|
||||
base.OnInspectorGUI();
|
||||
|
||||
// 타겟 컴포넌트 참조 가져오기
|
||||
PlayerController playerController = (PlayerController)target;
|
||||
|
||||
// 여백 추가
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("상태 디버그 정보", EditorStyles.boldLabel);
|
||||
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUILayout.LabelField("현재 상태", playerController.CurrentState.ToString(), EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField("현재 행동", playerController.CurrentAction != null ? playerController.CurrentAction.ToString() : "-", EditorStyles.boldLabel);
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
|
||||
// 지면 접촉 상태
|
||||
GUI.backgroundColor = Color.white;
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("캐릭터 디버그 정보", EditorStyles.boldLabel);
|
||||
// GUI.enabled = false;
|
||||
// EditorGUILayout.Toggle("지면 접촉", playerController.IsGrounded);
|
||||
// GUI.enabled = true;
|
||||
|
||||
// 강제로 상태 변경 버튼
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button("BattleMode"))
|
||||
playerController.SwitchBattleMode();
|
||||
if (GUILayout.Button("Win"))
|
||||
playerController.SetState(PlayerState.Win);
|
||||
// if (GUILayout.Button("Hit"))
|
||||
// playerController.SetState(PlayerState.Hit);
|
||||
if (GUILayout.Button("Dead"))
|
||||
playerController.SetState(PlayerState.Dead);
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EditorApplication.update += OnEditorUpdate;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EditorApplication.update -= OnEditorUpdate;
|
||||
}
|
||||
|
||||
private void OnEditorUpdate()
|
||||
{
|
||||
if (target != null)
|
||||
Repaint();
|
||||
}
|
||||
}
|
3
Assets/JAY/Scripts/PlayerControllerEditor.cs.meta
Normal file
3
Assets/JAY/Scripts/PlayerControllerEditor.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0b2ffd1e9824f71ac899076fa692425
|
||||
timeCreated: 1744940250
|
3
Assets/JAY/Scripts/PlayerState.meta
Normal file
3
Assets/JAY/Scripts/PlayerState.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a4bf902c969a48439357a75159718385
|
||||
timeCreated: 1744942105
|
9
Assets/JAY/Scripts/PlayerState/IPlayerState.cs
Normal file
9
Assets/JAY/Scripts/PlayerState/IPlayerState.cs
Normal file
@ -0,0 +1,9 @@
|
||||
public interface IPlayerState
|
||||
{
|
||||
// 해당 상태로 진입했을 때 호출되는 메서드
|
||||
void Enter(PlayerController playerController);
|
||||
// 해당 상태에 머물러 있을 때 Update 주기로 호출되는 메서드
|
||||
void Update();
|
||||
// 해당 상태에서 빠져 나갈 때 호출되는 메서드
|
||||
void Exit();
|
||||
}
|
3
Assets/JAY/Scripts/PlayerState/IPlayerState.cs.meta
Normal file
3
Assets/JAY/Scripts/PlayerState/IPlayerState.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80d0d284b37a49eeb7376c3b07207f0c
|
||||
timeCreated: 1744941077
|
22
Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs
Normal file
22
Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerStateDead : IPlayerState
|
||||
{
|
||||
private PlayerController _playerController;
|
||||
|
||||
public void Enter(PlayerController playerController)
|
||||
{
|
||||
_playerController = playerController;
|
||||
_playerController.PlayerAnimator.SetBool("Dead", true);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_playerController.PlayerAnimator.SetBool("Dead", false);
|
||||
_playerController = null;
|
||||
}
|
||||
}
|
3
Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs.meta
Normal file
3
Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6fc619c4dc14ad98c56d083a62b56b7
|
||||
timeCreated: 1745481194
|
28
Assets/JAY/Scripts/PlayerState/PlayerStateIdle.cs
Normal file
28
Assets/JAY/Scripts/PlayerState/PlayerStateIdle.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerStateIdle : IPlayerState
|
||||
{
|
||||
private PlayerController _playerController;
|
||||
|
||||
public void Enter(PlayerController playerController)
|
||||
{
|
||||
_playerController = playerController;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
float inputHorizontal = _playerController.Joystick.Horizontal;
|
||||
float inputVertical = _playerController.Joystick.Vertical;
|
||||
|
||||
// 이동
|
||||
if (inputHorizontal != 0 || inputVertical != 0)
|
||||
{
|
||||
_playerController.SetState(PlayerState.Move);
|
||||
}
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_playerController = null;
|
||||
}
|
||||
}
|
3
Assets/JAY/Scripts/PlayerState/PlayerStateIdle.cs.meta
Normal file
3
Assets/JAY/Scripts/PlayerState/PlayerStateIdle.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9da273f1a9ed4537b36c546a1c9cc390
|
||||
timeCreated: 1744942131
|
63
Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs
Normal file
63
Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerStateMove : IPlayerState
|
||||
{
|
||||
private static readonly int Move = Animator.StringToHash("Move");
|
||||
private PlayerController _playerController;
|
||||
private Vector3 _gravityVelocity;
|
||||
|
||||
public void Enter(PlayerController playerController)
|
||||
{
|
||||
_playerController = playerController;
|
||||
_playerController.PlayerAnimator.SetBool(Move, true);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
float inputHorizontal = _playerController.Joystick.Horizontal;
|
||||
float inputVertical = _playerController.Joystick.Vertical;
|
||||
|
||||
// 이동
|
||||
if (inputHorizontal != 0 || inputVertical != 0)
|
||||
{
|
||||
HandleMovement();
|
||||
}
|
||||
else
|
||||
{
|
||||
_playerController.SetState(PlayerState.Idle);
|
||||
}
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_playerController.PlayerAnimator.SetBool(Move, false);
|
||||
_playerController = null;
|
||||
}
|
||||
|
||||
private void HandleMovement()
|
||||
{
|
||||
float inputHorizontal = _playerController.Joystick.Horizontal;
|
||||
float inputVertical = _playerController.Joystick.Vertical;
|
||||
|
||||
Vector3 moveDir = new Vector3(inputHorizontal, 0, inputVertical);
|
||||
Vector3 move = moveDir.normalized * _playerController.moveSpeed;
|
||||
|
||||
// 회전
|
||||
if (moveDir.magnitude > 0.1f)
|
||||
{
|
||||
Quaternion toRotation = Quaternion.LookRotation(moveDir, Vector3.up);
|
||||
_playerController.transform.rotation = Quaternion.Slerp(_playerController.transform.rotation, toRotation, Time.deltaTime * 10f);
|
||||
}
|
||||
|
||||
// 중력 처리
|
||||
if (_playerController.CharacterController.isGrounded && _gravityVelocity.y < 0)
|
||||
{
|
||||
_gravityVelocity.y = -0.1f;
|
||||
}
|
||||
|
||||
_gravityVelocity.y += _playerController.gravity * Time.deltaTime;
|
||||
|
||||
Vector3 finalMove = (move + _gravityVelocity) * Time.deltaTime;
|
||||
_playerController.CharacterController.Move(finalMove);
|
||||
}
|
||||
}
|
3
Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs.meta
Normal file
3
Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1399a67446d14e10bbee938def76d41a
|
||||
timeCreated: 1744942268
|
22
Assets/JAY/Scripts/PlayerState/PlayerStateWin.cs
Normal file
22
Assets/JAY/Scripts/PlayerState/PlayerStateWin.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerStateWin : IPlayerState
|
||||
{
|
||||
private PlayerController _playerController;
|
||||
|
||||
public void Enter(PlayerController playerController)
|
||||
{
|
||||
_playerController = playerController;
|
||||
_playerController.PlayerAnimator.SetBool("Win", true);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_playerController.PlayerAnimator.SetBool("Win", false);
|
||||
_playerController = null;
|
||||
}
|
||||
}
|
3
Assets/JAY/Scripts/PlayerState/PlayerStateWin.cs.meta
Normal file
3
Assets/JAY/Scripts/PlayerState/PlayerStateWin.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e54b8d32431d4263a6a470f9a150b003
|
||||
timeCreated: 1745479273
|
3
Assets/JAY/Scripts/Weapon.meta
Normal file
3
Assets/JAY/Scripts/Weapon.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8c373d7c1104f62b6ff1848bcc6b3f1
|
||||
timeCreated: 1745283320
|
10
Assets/JAY/Scripts/Weapon/IObservable.cs
Normal file
10
Assets/JAY/Scripts/Weapon/IObservable.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public interface IObservable<T>
|
||||
{
|
||||
public void Subscribe(IObserver<T> observer);
|
||||
public void Unsubscribe(IObserver<T> observer);
|
||||
public void Notify(T value);
|
||||
}
|
3
Assets/JAY/Scripts/Weapon/IObservable.cs.meta
Normal file
3
Assets/JAY/Scripts/Weapon/IObservable.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7db2e89701864527b193c3c5b241ca76
|
||||
timeCreated: 1745283381
|
11
Assets/JAY/Scripts/Weapon/IObserver.cs
Normal file
11
Assets/JAY/Scripts/Weapon/IObserver.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public interface IObserver<T>
|
||||
{
|
||||
public void OnNext(T value);
|
||||
public void OnError(Exception error);
|
||||
public void OnCompleted();
|
||||
}
|
3
Assets/JAY/Scripts/Weapon/IObserver.cs.meta
Normal file
3
Assets/JAY/Scripts/Weapon/IObserver.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 739f14653b804ce4a07632994722e3d6
|
||||
timeCreated: 1745283352
|
202
Assets/JAY/Scripts/WeaponController.cs
Normal file
202
Assets/JAY/Scripts/WeaponController.cs
Normal file
@ -0,0 +1,202 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
||||
{
|
||||
[Serializable]
|
||||
public class WeaponTriggerZone
|
||||
{
|
||||
public Vector3 position;
|
||||
public float radius;
|
||||
}
|
||||
|
||||
[SerializeField] private WeaponTriggerZone[] _triggerZones;
|
||||
[SerializeField] private LayerMask targetLayerMask;
|
||||
|
||||
private List<IObserver<GameObject>> _observers = new List<IObserver<GameObject>>();
|
||||
|
||||
// 공격 데미지 처리
|
||||
private int attackPower = 1;
|
||||
private int _comboStep = 1;
|
||||
public int AttackPower // 플레이어 공격 데미지
|
||||
{
|
||||
get
|
||||
{
|
||||
// 마지막 콤보일 경우 공격력 증가
|
||||
return _comboStep == 4 ? attackPower * 4 : attackPower;
|
||||
}
|
||||
}
|
||||
private PlayerController _playerController;
|
||||
private bool _isAttacking = false;
|
||||
public bool IsAttacking => _isAttacking;
|
||||
|
||||
// 충돌 처리
|
||||
private Vector3[] _previousPositions;
|
||||
private HashSet<Collider> _hitColliders;
|
||||
private Ray _ray = new Ray();
|
||||
private RaycastHit[] _hits = new RaycastHit[10];
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (_triggerZones == null || _triggerZones.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("Trigger Zones이 설정되지 않았습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
_playerController = GetComponent<PlayerController>();
|
||||
if (_playerController == null)
|
||||
{
|
||||
_playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
|
||||
}
|
||||
|
||||
_previousPositions = new Vector3[_triggerZones.Length];
|
||||
_hitColliders = new HashSet<Collider>();
|
||||
}
|
||||
|
||||
public void AttackStart()
|
||||
{
|
||||
if (_hitColliders == null)
|
||||
{
|
||||
Debug.LogError("_hitColliders가 null입니다. 무기를 들고 있는지 확인해 주세요!");
|
||||
return;
|
||||
}
|
||||
_isAttacking = true;
|
||||
_hitColliders.Clear();
|
||||
|
||||
for (int i = 0; i < _triggerZones.Length; i++)
|
||||
{
|
||||
_previousPositions[i] = transform.position + transform.TransformVector(_triggerZones[i].position);
|
||||
}
|
||||
}
|
||||
|
||||
public void AttackEnd()
|
||||
{
|
||||
_isAttacking = false;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (_isAttacking)
|
||||
{
|
||||
for (int i = 0; i < _triggerZones.Length; i++)
|
||||
{
|
||||
var worldPosition = transform.position +
|
||||
transform.TransformVector(_triggerZones[i].position);
|
||||
var direction = worldPosition - _previousPositions[i];
|
||||
_ray.origin = _previousPositions[i];
|
||||
_ray.direction = direction;
|
||||
|
||||
if (direction.magnitude < 0.01f) return;
|
||||
|
||||
var hitCount = Physics.SphereCastNonAlloc(_ray,
|
||||
_triggerZones[i].radius, _hits,
|
||||
direction.magnitude, targetLayerMask,
|
||||
QueryTriggerInteraction.UseGlobal);
|
||||
for (int j = 0; j < hitCount; j++)
|
||||
{
|
||||
var hit = _hits[j];
|
||||
if (!_hitColliders.Contains(hit.collider))
|
||||
{
|
||||
_hitColliders.Add(hit.collider);
|
||||
|
||||
Debug.Log("hit.collider.name: " + hit.collider.name);
|
||||
if (hit.collider.gameObject.CompareTag("Enemy"))
|
||||
{
|
||||
var enemyController = hit.transform.GetComponent<EnemyController>();
|
||||
if (enemyController != null)
|
||||
{
|
||||
enemyController.TakeDamage(AttackPower * _playerController.attackPower);
|
||||
}
|
||||
}
|
||||
|
||||
Notify(hit.collider.gameObject);
|
||||
}
|
||||
}
|
||||
_previousPositions[i] = worldPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator ResumeTimeScale()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(10f);
|
||||
Time.timeScale = 1f;
|
||||
}
|
||||
|
||||
public void Subscribe(IObserver<GameObject> observer)
|
||||
{
|
||||
if (!_observers.Contains(observer))
|
||||
{
|
||||
_observers.Add(observer);
|
||||
}
|
||||
}
|
||||
|
||||
public void Unsubscribe(IObserver<GameObject> observer)
|
||||
{
|
||||
_observers.Remove(observer);
|
||||
}
|
||||
|
||||
public void Notify(GameObject value)
|
||||
{
|
||||
foreach (var observer in _observers)
|
||||
{
|
||||
observer.OnNext(value);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
var copyObservers = new List<IObserver<GameObject>>(_observers);
|
||||
foreach (var observer in copyObservers)
|
||||
{
|
||||
observer.OnCompleted();
|
||||
}
|
||||
_observers.Clear();
|
||||
}
|
||||
|
||||
public void SetComboStep(int step)
|
||||
{
|
||||
_comboStep = step;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
if (_triggerZones == null) return;
|
||||
|
||||
if (_isAttacking && _previousPositions != null)
|
||||
{
|
||||
for (int i = 0; i < _triggerZones.Length; i++)
|
||||
{
|
||||
if (_triggerZones[i] == null) continue;
|
||||
|
||||
var worldPosition = transform.position +
|
||||
transform.TransformVector(_triggerZones[i].position);
|
||||
var direction = worldPosition - _previousPositions[i];
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawWireSphere(worldPosition, _triggerZones[i].radius);
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere(worldPosition + direction, _triggerZones[i].radius);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var triggerZone in _triggerZones)
|
||||
{
|
||||
if (triggerZone == null) continue;
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawSphere(triggerZone.position, triggerZone.radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
3
Assets/JAY/Scripts/WeaponController.cs.meta
Normal file
3
Assets/JAY/Scripts/WeaponController.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14a4a5b667c44deaac42b0a5b624aaaf
|
||||
timeCreated: 1745289551
|
8
Assets/JYY.meta
Normal file
8
Assets/JYY.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b5aeb9ba846be447b6d45e182831f68
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/JYY/Animation.meta
Normal file
8
Assets/JYY/Animation.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 705f5cc824e16644497801b43f81b1c1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Attack01 Slash.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Attack01 Slash.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Attack01 Slash.anim.meta
Normal file
8
Assets/JYY/Animation/Attack01 Slash.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df0c94f0a0eae85438a0bfc0deea8791
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Attack01.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Attack01.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Attack01.anim.meta
Normal file
8
Assets/JYY/Animation/Attack01.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34b2cc555a0977644ab2d9e2350a939d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Attack02.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Attack02.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Attack02.anim.meta
Normal file
8
Assets/JYY/Animation/Attack02.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eccbae3cfc77ad245ade46e143aa3200
|
||||
timeCreated: 1544605040
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Defend.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Defend.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Defend.anim.meta
Normal file
8
Assets/JYY/Animation/Defend.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf357b5409b4ad54a82c45d7684564e1
|
||||
timeCreated: 1544607741
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Die.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Die.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Die.anim.meta
Normal file
8
Assets/JYY/Animation/Die.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d190d8211c88a64281f7b90c69f3eb3
|
||||
timeCreated: 1544605073
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/DieRecover.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/DieRecover.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/DieRecover.anim.meta
Normal file
8
Assets/JYY/Animation/DieRecover.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a3671dbe6670524b8b6d9ad3664c179
|
||||
timeCreated: 1544607752
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Dizzy.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Dizzy.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Dizzy.anim.meta
Normal file
8
Assets/JYY/Animation/Dizzy.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30d4fe7af77240a44b9354aaed8e5beb
|
||||
timeCreated: 1544607757
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/GetHit.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/GetHit.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/GetHit.anim.meta
Normal file
8
Assets/JYY/Animation/GetHit.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1588532e68f51a040bda71c68cfab177
|
||||
timeCreated: 1544605085
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Idle_Battle.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Idle_Battle.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Idle_Battle.anim.meta
Normal file
8
Assets/JYY/Animation/Idle_Battle.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b79ff7bb68348be479d3db6b7fe8a569
|
||||
timeCreated: 1544605090
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/RunForwardBattle.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/RunForwardBattle.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user